inform7-ide
QuestJS
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inform7-ide | QuestJS | |
---|---|---|
35 | 3 | |
97 | 66 | |
- | - | |
7.7 | 6.2 | |
7 days ago | 3 months ago | |
C | JavaScript | |
GNU General Public License v3.0 only | MIT License |
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inform7-ide
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The Futures of Inform
For those looking for Linux packages instead of compiling themselves, there's a github build project of an earlier version this year https://github.com/ptomato/inform7-ide/actions/runs/19915523...
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Share a niche programming language you have tinkered with before
Inform 7 is a domain-specific language for creating parser-based works of interactive fiction (i.e. old-school "text adventure games"). It does the heavy lifting of parsing and maintaining the consistency of the world model for the programmer.
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How does programming language syntax affect screen readers?
Inform 7 takes this to the extreme, allowing code such as "A distance is a kind of value. 5 miles specifies a distance."
- Ask HN: Best language/framework to develop web-based text games today?
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Does anyone have examples of "dead" game genres?
Pure parser-based games have become niche, but they are still out there and, like others mentioned, have continued to evolve (see Inform 7). You no longer have to "guess the verb".
- What Languages to Learn for Interactive Fiction Right Now?
- Ask HN: How to keep my daughter busy while tickling her curiosity
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Gaiman: Programming language for text-based games in browser
Neat. Have you ever seen Inform? http://inform7.com/ Might offer some inspiration on future features. It's a pretty cool language that's been around for a long time and has the same use case.
- How is the method for wirting for a text advnture?, i like writting a story and then writting the variables, how can i write whit score in mind?
- Inform 7 v10.1.0 is now open-source
QuestJS
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Wanting to incorporate user commands into an IF game - tool suggestions?
QuestJS is cool if you want to make a browser-based parser game. You will have to write some Javascript but there are lots of examples to imitate on the wiki page on Github.
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What Languages to Learn for Interactive Fiction Right Now?
The authors of Equity and Quest have released a JavaScript parser: https://github.com/ThePix/QuestJS
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Text Adventures made easier, with Quest 6
Recently, I've been wanting to work on a text adventure, partly due to my fondness of MOOs, and slight disappointment of some of their lacking features. If you're like me, and love making fun little games like this without having to spend too long getting the skeleton of everything set up, I'd highly recommend checking out Quest 6.
What are some alternatives?
twinejs - Twine, a tool for telling interactive, nonlinear stories
GoNorth - GoNorth is a story and content planning tool for RPGs and other open world games.
ink - inkle's open source scripting language for writing interactive narrative.
quest-sidenoder - Cross platform Sideloader for Quest standalone headset
RenPy - The Ren'Py Visual Novel Engine
Speed-Coding-Games-in-JavaScript - Games Repository from Speed Coding channel
quest-driven-development
jsynchronous - Jsynchronous.js - Data synchronization for games and real-time web apps.
Skript - Skript is a Bukkit plugin which allows server admins to customize their server easily, but without the hassle of programming a plugin or asking/paying someone to program a plugin for them.
webxr-handtracking - 👐 WebXR hand tracking examples
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
voxeling - Creative mode WebGL voxel game. Runs in Chrome, with multiplayer functionality and very few dependencies