i-love-compute
dream-textures
i-love-compute | dream-textures | |
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2 | 72 | |
- | 7,620 | |
- | - | |
- | 5.8 | |
- | 25 days ago | |
Python | ||
- | GNU General Public License v3.0 only |
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i-love-compute
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LXC GPU Passthrough with AMD GPU Pro drivers?
Good luck. Regarding amd opencl on linux you can find more resources and install scripts here
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AI Seamless Texture Generator Built-In to Blender
From the Arch wiki, which has a list of GPU runtimes (but not TPU or QPU runtimes) and arch package names: OpenCL, SYCL, ROCm, HIP,: https://wiki.archlinux.org/title/GPGPU :
> GPGPU stands for General-purpose computing on graphics processing units.
- "PyTorch OpenCL Support" https://github.com/pytorch/pytorch/issues/488
- Blender re: removal of OpenCL support in 2021 :
> The combination of the limited Cycles split kernel implementation, driver bugs, and stalled OpenCL standard has made maintenance too difficult. We can only make the kinds of bigger changes we are working on now by starting from a clean slate. We are working with AMD and Intel to get the new kernels working on their GPUs, possibly using different APIs (such as CYCL, HIP, Metal, …).
- https://gitlab.com/illwieckz/i-love-compute
- https://github.com/vosen/ZLUDA
- https://github.com/RadeonOpenCompute/clang-ocl
AMD ROCm: https://en.wikipedia.org/wiki/ROCm
AMD ROcm supports Pytorch, TensorFlow, MlOpen, rocBLAS on NVIDIA and AMD GPUs:
dream-textures
- Donut done with Artificial Intelligence and Blender
- Tell HN: The next generation of videogames will be great with midjourney
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After Diffusion, an After Effects Extension Integrating the SD web UI seamlessly.
I'm a long time advanced AE user and would gladly give feedback according to how I envision a nice workflow to be if you want. I recently got into dream textures for blender, which I think is a great reference for the direction things could be heading. It's still not viable for consistent video, but I love how they expose multiple control nets and their weights to be animatable for example. I also suggested them exposed (animatable) prompt weights, which the author now also plans for future release. I see you have such things planned as well for this plugin so big thumbs up!
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Resources for artists interesting in using StableDiffusion as a tool?
Dream Textures (SD for Blender) - https://github.com/carson-katri/dream-textures
- Using AI for 3d Game art
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ControlNet fully integrated with Blender using nodes!
Yes, and it can also automatically bake the texture onto the original UV map instead of the projected UVs. The guide is here: https://github.com/carson-katri/dream-textures/wiki/Texture-Projection
- Using DALL-E 2 to create brick and water textures in Unity.
- 3D animation attempt using Sketchup screenshots and ControlNet
- Blender 3.5
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Master AI Texture Projection for Blender 3
Dream AI latest release: https://github.com/carson-katri/dream-textures/releases
What are some alternatives?
HIP - HIP: C++ Heterogeneous-Compute Interface for Portability
stable-diffusion-webui - Stable Diffusion web UI
HIPIFY - HIPIFY: Convert CUDA to Portable C++ Code [Moved to: https://github.com/ROCm/HIPIFY]
stable-diffusion - This version of CompVis/stable-diffusion features an interactive command-line script that combines text2img and img2img functionality in a "dream bot" style interface, a WebGUI, and multiple features and other enhancements. [Moved to: https://github.com/invoke-ai/InvokeAI]
ZLUDA - CUDA on AMD GPUs
stable-diffusion - Optimized Stable Diffusion modified to run on lower GPU VRAM
stable-diffusion-nvidia-docker - GPU-ready Dockerfile to run Stability.AI stable-diffusion model v2 with a simple web interface. Includes multi-GPUs support.
stable_diffusion.openvino
DeepBump - Normal & height maps generation from single pictures
CLIP-Mesh - Official implementation of CLIP-Mesh: Generating textured meshes from text using pretrained image-text models
stable-diffusion-webui - Stable Diffusion web UI [Moved to: https://github.com/Sygil-Dev/sygil-webui]