dream-textures
DeepBump
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dream-textures | DeepBump | |
---|---|---|
72 | 5 | |
7,572 | 934 | |
- | - | |
5.8 | 2.7 | |
14 days ago | about 1 year ago | |
Python | Python | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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dream-textures
- Donut done with Artificial Intelligence and Blender
- Tell HN: The next generation of videogames will be great with midjourney
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After Diffusion, an After Effects Extension Integrating the SD web UI seamlessly.
I'm a long time advanced AE user and would gladly give feedback according to how I envision a nice workflow to be if you want. I recently got into dream textures for blender, which I think is a great reference for the direction things could be heading. It's still not viable for consistent video, but I love how they expose multiple control nets and their weights to be animatable for example. I also suggested them exposed (animatable) prompt weights, which the author now also plans for future release. I see you have such things planned as well for this plugin so big thumbs up!
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Resources for artists interesting in using StableDiffusion as a tool?
Dream Textures (SD for Blender) - https://github.com/carson-katri/dream-textures
- Using AI for 3d Game art
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ControlNet fully integrated with Blender using nodes!
Yes, and it can also automatically bake the texture onto the original UV map instead of the projected UVs. The guide is here: https://github.com/carson-katri/dream-textures/wiki/Texture-Projection
- Using DALL-E 2 to create brick and water textures in Unity.
- 3D animation attempt using Sketchup screenshots and ControlNet
- Blender 3.5
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Master AI Texture Projection for Blender 3
Dream AI latest release: https://github.com/carson-katri/dream-textures/releases
DeepBump
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Normal (Height) Maps
I stumbled upon this repository and want to try to improve the results. But i would need thousands of good pairs and downloading a a dozen packs here and there and drawing normal myself won't cut it.
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Making a trailer for my book with midjourney. What do you think?
If you already have Photoshop, you can also generate a depth map in there by using the Depth Blur neural filter and enabling "output depth map only". But there are also lots of other free tools for creating depth maps, some of which you can use within Blender, like https://github.com/HugoTini/DeepBump
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Stable Diffusion textures with Deepbump
Workflow: Stable diffusion base model works best in my experience. Use the prompt "____ texture". Once you find an image you are happy with, import it into Blender. Install the Deepbump addon: https://github.com/HugoTini/DeepBump. Go to shader view, add your texture to the color tab of the principled BSDF, and open up the menu on the side of the node graph with "n". Open the deepbump tab and click "generate normal map". Once that is completed, select the new image node and click "generate height map". Connect that up to the displacement node and the material output, and make sure you are using cycles. In the material properties panel, choose settings->surface->displacement "displacement only". You may need to subdivide your mesh.
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A Guide and Resources to Death Games - Made by the Community - Resources
Click Here!
- AI Seamless Texture Generator Built-In to Blender
What are some alternatives?
stable-diffusion-webui - Stable Diffusion web UI
Material-Map-Generator - Easily create AI generated Normal maps, Displacement maps, and Roughness maps.
stable-diffusion - This version of CompVis/stable-diffusion features an interactive command-line script that combines text2img and img2img functionality in a "dream bot" style interface, a WebGUI, and multiple features and other enhancements. [Moved to: https://github.com/invoke-ai/InvokeAI]
3d-ken-burns - an implementation of 3D Ken Burns Effect from a Single Image using PyTorch
stable-diffusion - Optimized Stable Diffusion modified to run on lower GPU VRAM
Cozy-Auto-Texture - A Blender add-on for generating free textures using the Stable Diffusion AI text to image model.
stable-diffusion-nvidia-docker - GPU-ready Dockerfile to run Stability.AI stable-diffusion model v2 with a simple web interface. Includes multi-GPUs support.
zpy - Synthetic data for computer vision. An open source toolkit using Blender and Python.
stable-diffusion-webui - Stable Diffusion web UI [Moved to: https://github.com/Sygil-Dev/sygil-webui]
stable-diffusion
ComfyUI - The most powerful and modular stable diffusion GUI, api and backend with a graph/nodes interface.