dream-textures
stable-diffusion-nvidia-docker
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dream-textures | stable-diffusion-nvidia-docker | |
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72 | 6 | |
7,534 | 344 | |
- | - | |
5.8 | 7.0 | |
14 days ago | 5 months ago | |
Python | Python | |
GNU General Public License v3.0 only | MIT License |
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dream-textures
- Tell HN: The next generation of videogames will be great with midjourney
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After Diffusion, an After Effects Extension Integrating the SD web UI seamlessly.
I'm a long time advanced AE user and would gladly give feedback according to how I envision a nice workflow to be if you want. I recently got into dream textures for blender, which I think is a great reference for the direction things could be heading. It's still not viable for consistent video, but I love how they expose multiple control nets and their weights to be animatable for example. I also suggested them exposed (animatable) prompt weights, which the author now also plans for future release. I see you have such things planned as well for this plugin so big thumbs up!
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Resources for artists interesting in using StableDiffusion as a tool?
Dream Textures (SD for Blender) - https://github.com/carson-katri/dream-textures
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ControlNet fully integrated with Blender using nodes!
ControlNet is fully supported in the latest version of the Dream Textures add-on for Blender. You can get it from GitHub: https://github.com/carson-katri/dream-textures/releases/tag/0.2.0
It doesn’t use A1111 or venv, it’s all self contained in the addon, and really easy to setup. Here are the setup instructions: https://github.com/carson-katri/dream-textures/wiki/Setup
More likely there will be an A1111 backend in the future that would just call into their api: https://github.com/carson-katri/dream-textures/issues/604
We support inpainting and outpainting: https://github.com/carson-katri/dream-textures/wiki/Inpaint-and-Outpaint
Yes, and it can also automatically bake the texture onto the original UV map instead of the projected UVs. The guide is here: https://github.com/carson-katri/dream-textures/wiki/Texture-Projection
- Blender 3.5
stable-diffusion-nvidia-docker
- Utilizing Multiple GPUs - Repurposing Mining Rig
- Can we start a list of Stable Diffusion 2.0 compatible UI's?
- Using several computers (GPUs) to speed up Stable Diffusion computation times
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Clustering GPUs for use with SD
Any update? I just searched through the discord for dataparallel and found someone mentioned this link to a docker image which appears to support multi GPU but I don't have any experience with docker and haven't seen where dataparallel is used in any of the files. I'm also searching through all the mentions of K80.
What are some alternatives?
stable-diffusion-webui - Stable Diffusion web UI
deforum-stable-diffusion
stable-diffusion - This version of CompVis/stable-diffusion features an interactive command-line script that combines text2img and img2img functionality in a "dream bot" style interface, a WebGUI, and multiple features and other enhancements. [Moved to: https://github.com/invoke-ai/InvokeAI]
stable-diffusion - Optimized Stable Diffusion modified to run on lower GPU VRAM
stable-diffusion-webui - Stable Diffusion web UI [Moved to: https://github.com/Sygil-Dev/sygil-webui]
DeepBump - Normal & height maps generation from single pictures
stable-diffusion
nvidia-gpu-scheduler - NVIDIA GPU compute task scheduling utility
ComfyUI - The most powerful and modular stable diffusion GUI, api and backend with a graph/nodes interface.
CLIP - CLIP (Contrastive Language-Image Pretraining), Predict the most relevant text snippet given an image
k-diffusion - Karras et al. (2022) diffusion models for PyTorch
Blender-GPT - An all-in-one Blender assistant powered by GPT3/4 + Whisper integration