WHATWG HTML Standard
fuse
WHATWG HTML Standard | fuse | |
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137 | 21 | |
7,695 | 225 | |
1.0% | - | |
9.4 | 5.3 | |
7 days ago | 22 days ago | |
HTML | HTML | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
WHATWG HTML Standard
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Here are the 10 projects I am contributing to over the next 6 months. Share yours
WHAT-WG HTML
- Add Writingsuggestions="" Attribute
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Streaming HTML out of order without JavaScript
There's a long-standing WHATWG feature request open for it here: https://github.com/whatwg/html/issues/2791
And several userland custom element implementation, like https://www.npmjs.com/package//html-include-element
One of the cool things that you can do with client-side includes and shadow DOM is render the included HTML into a shadow root that has s, so that the child content of the include element is slotted into a shell implemented by the included HTML.
This lets you do things like have the main page be the pre-page content and the included HTML be a heavily cached site-wide shell, and then another per-user include with personalized HTML - all cached appropriately.
- An HTML Switch Control
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YouTube video embedding harm reduction
The `allow` attribute on iframes is a relatively recent API addition from 2017
https://github.com/whatwg/html/pull/3287
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Htmz – a low power tool for HTML
I think there's a pretty strong argument at this point for this kind of replacing DOM with a response behavior being part of the platform.
I think the first step would be an element that lets you load external content into the page declaratively. There's a spec issue open for this: https://github.com/whatwg/html/issues/2791
And my custom element implementation of the idea: https://www.npmjs.com/package/html-include-element
Then HTML could support these elements being targets of links.
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The Ladybird Browser Project
> Consider https://www.ietf.org/rfc/rfc1866.txt vs https://html.spec.whatwg.org/multipage/
I thought, oh, that's not so bad. Then I realized what I was looking at was a 10 page index.
- HTML Living Standard
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Is Htmx Just Another JavaScript Framework?
I'd love to see something like HTMX get standardized, but I'm extremely pessimistic for HTMX's prospects for standardization in HTML.
In talking to a few standards folks about it, they've all said, "oh, yeah, you want declarative AJAX; people have tried and failed to get that standardized for years." Even just trying to get
to target a section of the page that isn't an has been argued about and hashed out for years.<p>Why is that? Well, for example, here's the form you have to fill out to start standardizing a front-end feature. <a href="https://github.com/whatwg/html/issues/new?assignees=&labels=addition%2Fproposal%2Cneeds+implementer+interest&projects=&template=1-new-feature.yml">https://github.com/whatwg/html/issues/new?assignees=&labels=...</a><p>It asks three main questions:<p>* What problem are you trying to solve? -
New in Chrome 120 back button detection
The issue with a single global event handler is discussed here: https://github.com/WICG/close-watcher#a-single-event
If you use popover="", you get the kind of functionality you're discussing for free. For
, the discussion is in progress and reaching a conclusion: https://github.com/whatwg/html/issues/9373
fuse
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Castle Game Engine Roadmap
Nakama does not have shared parallelism, look at http://fuse.rupy.se for better scalability.
- Unity Tutorial
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SpaceTraders: A multiplayer game built on a free web API
While this seems focused on trading, kinda like EVE (spreadsheet MMO), I think physical action is the real attraction of 3D graphics/audio:
So I made a very scalable MMO protocol: https://github.com/tinspin/fuse
It's event based so analog movement should be compressed, which means headshot FPS are not the target audience. But it works fine with action games that take scalability into concern.
I'm curious how hard people find it to adopt. I'm guessing I need to deliver a good and open game on top of it to see adoption.
- Platform for an online multi player card game?
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Making a multiplayer server
You can tak a look at my multiplayer system if you need inspiration: https://github.com/tinspin/fuse
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3D MMO backend + client
This is the source available server: https://github.com/tinspin/fuse
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Server-Sent Events: the alternative to WebSockets you should be using
You don't need to use Event-Source to use SSE, look at how I implemented it here:
https://github.com/tinspin/fuse/blob/master/res/play.html#L1...
The XHR ready state 3 was wrongly implemented in IE7, they fixed it in IE8.
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Ask HN: Where do you hang out virtually online?
If you just want to play a multiplayer cube drop game and chat you are welcome at http://fuse.rupy.se
You can make rooms but they get the name of the user, so I guess you need to create a user with the name of the topic you're interested in! Xo
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XMPP, a Comeback Story: A Protocol for Robust, Private and Decentralized Comms
I made a better standard for this: https://github.com/tinspin/fuse
But of course it's suffering from this: https://xkcd.com/927/
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Free Multiplayer Puzzle Online
I made a multiplayer game like Dr Mario that is in alpha: http://fuse.rupy.se
What are some alternatives?
caniuse - Raw browser/feature support data from caniuse.com
Mirror - #1 Open Source Unity Networking Library
WebKit - Home of the WebKit project, the browser engine used by Safari, Mail, App Store and many other applications on macOS, iOS and Linux.
nakama - Distributed server for social and realtime games and apps.
standards-positions
pglet - Pglet - build internal web apps quickly in the language you already know!
Retroactive - Retroactive only receives limited support. Run Aperture, iPhoto, and iTunes on macOS Sonoma, macOS Ventura, macOS Monterey, macOS Big Sur, and macOS Catalina. Xcode 11.7 on macOS Mojave. Final Cut Pro 7, Logic Pro 9, and iWork ’09 on macOS Mojave or macOS High Sierra.
cinny - Yet another matrix client
browser
dom-examples - Code examples that accompany various MDN DOM and Web API documentation pages
exploits
vaku - vaku extends the vault api & cli