hello_imgui
tigr
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hello_imgui | tigr | |
---|---|---|
3 | 11 | |
560 | 691 | |
- | - | |
9.9 | 5.5 | |
1 day ago | 4 months ago | |
C++ | C | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hello_imgui
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Deploy multi-platform applications with C++ (desktop, mobile and web). An example with Dear ImGui
When developing my library (based on Dear ImGui), I designed a collection of cmake functions dedicated to help deploy assets, convert icons, and configure application deployment settings. It is currently tailored for my library, but I believe it might serve as a valuable inspiration.
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Easiest to Build C++ Library
(I ran git clone --recursive https://github.com/pthom/hello_imgui to get the hello_imgui directory)
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what do u think about imgui ?
ImGui is as great as the people using it. It's code is tiny and abstract enough to handle anything with ease. https://github.com/pthom/hello_imgui
tigr
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2D graphics lib recommendation?
TIGR
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What are some of your favourite tools/libraries/frameworks to visualize or prototype something
I think Tigr is probably the easiest plug-and-play solution. But if I don't need moving or interactive graphics, I usually just output SVG images (no library needed).
- TIGR - the TIny GRaphics library for Windows, macOS, Linux, iOS and Android. (Released into Public Domain.)
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Minimal cross-platform graphics + audio (~500 LOC)
reminds me of TIGR, but simpler (but also without hardware acceleration/shaders, but also with sound)
- Minimal Cross-Platform Graphics
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TIGR – TIny GRaphics cross-platform library
Delighful, works at first try and the code looks well organized.
git clone https://github.com/erkkah/tigr.git
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Where do I start for creating a windowed app in pure rust?
In addition to the other options, you can look at small windowing libraries in other languages. For example TIGR has pretty straightforward Mac code using pure C (you'll need to have some understanding of the ObjC object model and the way it's exposed to C though).
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Looking for a very basic 2d graphics library
I found TIGR to be the most pain-free way to just get graphics on the screen. It includes basic shape and font rendering.
- my little project: tipsy - tiny playstationy renderer in ~500 lines of code
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Simple graphics library
I've found that the quickest and simplest solution to render graphics is Tigr.
What are some alternatives?
hello-wayland - A hello world Wayland client (mirror)
frei0r - A large collection of free and portable video plugins
ImFrame - dear imgui + glfw framework
UgExamples - Examples for Native Cross Platform mobile app development with Apple Swift
goXdagWallet - cross platform xdag gui wallet
Allegro - The official Allegro 5 git repository. Pull requests welcome!
directory_hook
altserver-cert-dumper - A proxy DLL for Windows to dump your developer account certificate from AltServer
miniaudio - Audio playback and capture library written in C, in a single source file.
dao - Dao Programming Language
Scimark2-Dev-Cpp - Scimark2 Project For Dev-C++ on Windows.
Examples_Cocoa - Shows how to use macOS AppKit Cocoa controls without StoryBoard only by programming code (objective-c)