halflife VS Quake-III-Arena

Compare halflife vs Quake-III-Arena and see what are their differences.

halflife

Half-Life 1 engine based games (by ValveSoftware)

Quake-III-Arena

Quake III Arena GPL Source Release (by id-Software)
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halflife Quake-III-Arena
40 37
3,015 6,818
0.9% 1.8%
0.0 0.0
13 days ago over 1 year ago
C++ C
GNU General Public License v3.0 or later GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

halflife

Posts with mentions or reviews of halflife. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-24.

Quake-III-Arena

Posts with mentions or reviews of Quake-III-Arena. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-01.

What are some alternatives?

When comparing halflife and Quake-III-Arena you can also consider the following projects:

bspguy - Tool for editing GoldSrc maps without decompiling

ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena

Quake - Quake GPL Source Release

Quake-2 - Quake 2 GPL Source Release

xash3d-fwgs - Xash3D FWGS engine.

Jedi-Academy - Star Wars Jedi Knight: Jedi Academy

Xash3D-Emscripten - A re-upload of mittorn's Emscripten port of Xash3D.

language-ext - C# functional language extensions - a base class library for functional programming

rehlds - Reverse-engineered HLDS

UnrealEngine

rapidyaml - Rapid YAML - a library to parse and emit YAML, and do it fast.

Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).