Quake-III-Arena
ioq3
Quake-III-Arena | ioq3 | |
---|---|---|
38 | 14 | |
7,082 | 2,384 | |
2.3% | 0.8% | |
0.0 | 8.3 | |
2 months ago | 4 days ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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Quake-III-Arena
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WASD became the standard PC control scheme
does anyone have links to a canonical implementation of modern-style first person controls? I’ve been looking into this recently (both the WASD+mouselook PC version and the corresponding dual-stick console/touch version) and the closest I’ve found so far is ID’s cl_input.c [0] (used in quake, half life, etc.)
[0] https://github.com/id-Software/Quake-III-Arena/blob/master/c...
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When online gaming, how is the information synced across devices?
Quake III Arena
- [Bunnyhopping] Code de mouvement du moteur du tremblement de terre et source
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Get in nerd, we're going fragging (1999)
If you know C, you can check this out by comparing the different player movement code of Quake 3 and Quake 1.
- Free as in freedom
- about that copypasta about the super intelligent Bots
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LLaMA: A foundational, 65B-parameter large language model
You mean this code?
https://archive.softwareheritage.org/browse/content/sha1_git...
Do you see that notice at the top of the file? It says:
==
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
- Fast midpoint between two integers without overflow
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Hello! I'm trying to run Quake 3 on Steam Deck and certain maps won't load for skirmishes. I receive this error instead. This happens with both recommended Proton versions from ProtonDB (5.13-6 and 3.16-9). Any help would be greatly appreciated. Thanks!
The error messages comes from this file in the source code. It looks like the client is trying to parse entities from the server but the readcount is greater than the cursize in the messages. I am not an expert but I believe there could be a mismatch between the versions of your client and the servers you are trying to connect to.
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Everything I wish I knew when learning C
After learning C, one of the first projects I came into contact with, was the ID Tech 3 game engine [1]
On the one hand, it taught me how professional C programmers structure their code (extra functions to remove platform differences, specific code which is being shared between server and client to allow smooth predictions) and how incredible fast computers can be (thousands of operations within milliseconds), but it also showed me, how the same code can result in different executions due to compiler differences (tests pass, production crashes) and how important good debugging tools are (e.g. backtraces).
To this day I am very grateful for the experience and that ID decided to release the code as open source.
[1] https://github.com/id-Software/Quake-III-Arena
ioq3
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List of Open Source Game Engines
Suggestion to add to the list: https://github.com/ioquake/ioq3
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SimCity in the web browser using WebAssembly and OpenGL
Thanks! This is loading just the demo assets, but I got the Emscripten support merged into upstream ioquake3 so you can check out the code, build it yourself, and with the right asset files you can play the full game, Team Arena, mods, or whatever.
https://github.com/ioquake/ioq3/pull/658
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Q3 source port help
The bigger thing is that you need to build the binaries (game files like .exe and .dll) yourself off ioQuake3's GitHub. If you're not a programmer, and/or you're lazy, it's easier to grab the files off Quake3e's GitHub instead.
- My game (mac) plays like this only when in Borderless/Windowed mode. Help please
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Would it be legal to re-make Quake (movements and guns)?
And so is the most popular fork (ioQuake3): https://github.com/ioquake/ioq3
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Online games for eMac 1Ghz?
The Quake 3 engine was open sourced and people still make maps for it.
- are there tutorials for code organization for games in C?
- "Return to Castle Wolfenstein" is 70% Off on Steam. You can get it for $1.49 and play it standalone on Quest 2! Instructions in the comments
- Looking for a game engine programmable in C
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Making Quake From Scratch?
The source code for all of the Quake games is available on GitHub. They are the original source releases, but you might prefer to use a source port which implements more up-to-date platform abstractions (like SDL), supports 64-bit, and doesn't contain any assembly code. I'd recommend ioquake3.
What are some alternatives?
Quake-2 - Quake 2 GPL Source Release
q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.
Jedi-Academy - Star Wars Jedi Knight: Jedi Academy
Terasology - Terasology - open source voxel world
halflife - Half-Life 1 engine based games
darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org
UnrealEngine
Quake - Quake GPL Source Release
Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).
tinyc.games - Tiny C games you can compile and run RIGHT NOW
language-ext - C# functional language extensions - a base class library for functional programming
permafrost-engine - An OpenGL RTS game engine written in C