Quake-III-Arena VS UnrealEngine

Compare Quake-III-Arena vs UnrealEngine and see what are their differences.

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Quake-III-Arena UnrealEngine
37 122
6,818 -
1.8% -
0.0 -
over 1 year ago -
C
GNU General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Quake-III-Arena

Posts with mentions or reviews of Quake-III-Arena. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-01.

UnrealEngine

Posts with mentions or reviews of UnrealEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-29.

What are some alternatives?

When comparing Quake-III-Arena and UnrealEngine you can also consider the following projects:

ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena

CRYENGINE - CRYENGINE is a powerful real-time game development platform created by Crytek.

Quake-2 - Quake 2 GPL Source Release

capnproto-rust - Cap'n Proto for Rust

Jedi-Academy - Star Wars Jedi Knight: Jedi Academy

Defragr - Precision movement FPS with physics ported from Quake 3 CPMA. Made with UE4

halflife - Half-Life 1 engine based games

Smooth-Networked-Movement-Plugin - Public Repository so anyone can push updates to the plugin. [Moved to: https://github.com/Reddy-dev/SMN2]

language-ext - C# functional language extensions - a base class library for functional programming

RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]

Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).

OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.