halflife
bspguy
halflife | bspguy | |
---|---|---|
40 | 2 | |
3,642 | 125 | |
1.2% | - | |
0.0 | 8.3 | |
11 days ago | about 2 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | The Unlicense |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
halflife
-
how to increase skull gib easter egg percentage
It's a part of C++ project https://github.com/ValveSoftware/halflife
- Stuttery mouse movement in Half-Life 1 mods only
-
I fixed the flashlight glitch in Half Life running natively
I wonder if this is something you can amend in the actual code here: https://github.com/ValveSoftware/halflife
-
Should I open another overbright issue in the hl github?
I know the most known issue about overbright on github already states that they will not fix it, but that was from 2013 and thoughts about overbright issue could've changed since then. Plus I am running HL on linux and this issue Infuriates me since I'm stuck using the OpenGL renderer (which is the only renderer that has this issue). We've known that valve really likes their linux oriented approach, and plus we know they love their Deckies that they updated HL2 with fixes and QoL stuff, what's stopping them from fixing overbright?
-
Guide for running the WON/Retail CD Half-Life games in Windows 10 with nGlide on the earliest possible versions
More info on texture scaling: https://github.com/ValveSoftware/halflife/issues/1650
-
Fedora 38 LLVM vs. Team Fortress 2
Funnily enough, on Half-Life 1 engine-based games (i.e. the engine that came before HL2 - on which Team Fortress 2 runs; such as Counter-Strike 1.6), a different allocator problem exists -- glibc's malloc() just decides to fail miserably[0] on some setups.
[0] https://github.com/ValveSoftware/halflife/issues/3158
-
How to make grunt not drop a weapon after death? (HL1)
I guess you have to either modify the code https://github.com/ValveSoftware/halflife/blob/master/dlls/hgrunt.cpp
- Half-Life 2 Running on Raspberry Pi 4 Natively
-
Play Counter Strike 1.6, with full multiplayer, in the browser
The original Half Life, including goldsrc, is source-available: https://github.com/ValveSoftware/halflife
-
Guys, github bug tracker is not reddit, stop spamming it so valve can see actual bugs instead
And in fact even their Half-Life 1 bugtracker on GitHub is policed: https://github.com/ValveSoftware/halflife/issues
bspguy
- Exploring ba_outro using noclip.
-
fuzzy things in goldsrc (any idea what these are???)
I think it's a broken info_node. Seen these a couple of times. Just delete it too, I guess. Also you might be interested in a bsp-editor https://github.com/wootguy/bspguy
What are some alternatives?
Quake-III-Arena - Quake III Arena GPL Source Release
ClassicModeDeluxe - Sven Co-op plugin
Quake - Quake GPL Source Release
Half-Life-Alyx-novr - SteamVR driver for Half-Life-Alyx for playing without VR / драйвер для игры без VR
xash3d-fwgs - Xash3D FWGS engine.
MetaHookSv - MetaHook (https://github.com/nagist/metahook) porting for SvEngine (GoldSrc engine modified by Sven-Coop)
Xash3D-Emscripten - A re-upload of mittorn's Emscripten port of Xash3D.
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
rehlds - Reverse-engineered HLDS
hlsdk-portable - Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
Dota2-Gameplay - Public Bug Tracker for Dota2
BunnymodXT - Speedrun and TAS tool for Half-Life & friends.