SaaSHub helps you find the best software and product alternatives Learn more →
Halflife Alternatives
Similar projects and alternatives to halflife
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
-
Dota-2
Tracker for issues specific to Linux and Mac in the Reborn client. If you have a general issue or non-system-specific feature request please go to dev.dota2.com
-
WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
-
halflife-updated
Half-Life SDK updated to compile under VS2019, plus TWHL programming tutorials (by LogicAndTrick)
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
halflife reviews and mentions
-
how to increase skull gib easter egg percentage
It's a part of C++ project https://github.com/ValveSoftware/halflife
- Stuttery mouse movement in Half-Life 1 mods only
-
I fixed the flashlight glitch in Half Life running natively
I wonder if this is something you can amend in the actual code here: https://github.com/ValveSoftware/halflife
-
Should I open another overbright issue in the hl github?
I know the most known issue about overbright on github already states that they will not fix it, but that was from 2013 and thoughts about overbright issue could've changed since then. Plus I am running HL on linux and this issue Infuriates me since I'm stuck using the OpenGL renderer (which is the only renderer that has this issue). We've known that valve really likes their linux oriented approach, and plus we know they love their Deckies that they updated HL2 with fixes and QoL stuff, what's stopping them from fixing overbright?
-
Guide for running the WON/Retail CD Half-Life games in Windows 10 with nGlide on the earliest possible versions
More info on texture scaling: https://github.com/ValveSoftware/halflife/issues/1650
-
Fedora 38 LLVM vs. Team Fortress 2
Funnily enough, on Half-Life 1 engine-based games (i.e. the engine that came before HL2 - on which Team Fortress 2 runs; such as Counter-Strike 1.6), a different allocator problem exists -- glibc's malloc() just decides to fail miserably[0] on some setups.
[0] https://github.com/ValveSoftware/halflife/issues/3158
-
How to make grunt not drop a weapon after death? (HL1)
I guess you have to either modify the code https://github.com/ValveSoftware/halflife/blob/master/dlls/hgrunt.cpp
- Half-Life 2 Running on Raspberry Pi 4 Natively
-
Play Counter Strike 1.6, with full multiplayer, in the browser
The original Half Life, including goldsrc, is source-available: https://github.com/ValveSoftware/halflife
-
Guys, github bug tracker is not reddit, stop spamming it so valve can see actual bugs instead
And in fact even their Half-Life 1 bugtracker on GitHub is policed: https://github.com/ValveSoftware/halflife/issues
-
A note from our sponsor - SaaSHub
www.saashub.com | 24 Apr 2024
Stats
ValveSoftware/halflife is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of halflife is C++.
Sponsored