ravynos
gtec-demo-framework | ravynos | |
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42 | 38 | |
245 | 5,365 | |
2.0% | 0.4% | |
4.8 | 10.0 | |
2 months ago | 6 days ago | |
C++ | C | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 or later |
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gtec-demo-framework
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Fixed/Framerate-Independent Timestep for "pixel-perfect" 2D games?
While the principle in that article is correct it’s unfortunately a lot more complex to solve correctly. See my answers to a similar problem here. You can also check this app
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Confused about sRGB swapchain format, the displayed colors looks wrong
Here are some details that should help. You can also look at this example
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How did they create the grid and its distortions in Geometry Wars? Is there an algorithm for this?
There is also this implementation.
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Making UI Library (OpenGL) in your engine
Take a look at this
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Any ideas why my gl es2 animation is blurry/ghosted? Looks the same if rotation is done in shader or done by directly modifying with vertex attrib pointer. Using egl wayland and gles2
You could try running the samples from the NXP demo framework to see if they show the same behavior. I expect the GLES2.S06_Texturing sample would be easy to see it on.
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Any topics about advanced text rendering?
If op decides to use bitmap fonts for small sizes there is some valuable tips here
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A new build system for C/C++ - lean, statically typed, cross-platform, easily bootstrappable
Well here is a real world large project with 452 packages and 170 applications that run on five operating systems that has been using this since 2014.
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OctaneGUI August 2022 Update
Does it handle DPI properly? If not you might find this useful.
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GUI USING OPENGL
Check this guide
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How can I render textures so that their curves don't look terrible and are smooth?
Maybe this can help.
ravynos
- Ravynos: BSD-based OS with an experience like and some compatibility with macOS
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GUI USING OPENGL
Hi A long time ago i saw an opreating system called ravyn os(it's name was airyx before) and i was impressed by how beautiful they made thier gui to look too similar to apple one's and when i get a bit deeper in thier the code i discovered that thier gui was made by using apple cocoa 😅https://github.com/ravynsoft/ravynos So here's my question could i make a gui library using opengl and make it look like apple cocoa 🤔 or it's not the thing that is made by API like opengl and is made by a ready gui library 🤔
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GUI in c++
Hi Since a bit longer i found an open source opreating system called ravyn os (it's name was airyx before but it changed now) and i was impressed by how the made thier gui which was too similar to apple cocoa gui but when i get a bit deeper in the gui code i found that they did it by using apple cocoa library 😅 https://github.com/ravynsoft/ravynos So here's my question how could i make an application using a library or even an opreating system that pop up a window with a good looking such as apple or even to design my own style for the window and should i use any API such as vulkan or opengl to make such a thing or this is unnecessary?
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GUI for opreating system
Here is the ravyn os https://github.com/ravynsoft/ravynos
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Projects for Old Versions of OS X
My feelings about Mac OS X are similar to the author's. I switched from a Windows XP/FreeBSD dual boot configuration to Mac OS X Tiger back in 2006 when I bought my first modern Mac, a Core Duo MacBook. I've remained a Mac OS X user from Tiger all the way to Mojave. Mac OS X in the 2000s to me was heads-and-shoulders better than the competition. It had a well-designed user interface, and most applications conformed to the Apple Human Interface Guidelines. It also provided me a Unix shell whenever I needed it. In my opinion Mac OS X peaked at Snow Leopard; in fact, I'd be comfortable using Snow Leopard (or even Tiger) as my daily driver today if it supported current hardware and if there were a modern web browser for it. It was a nice marriage of NeXT technology and an updated version of the venerable Macintosh user interface. It felt much more pleasant than Windows of the era (though I admit I liked Windows 7), and the desktop environments for Linux and the BSDs simply didn't compare.
Then came the Tim Cook era, and with it came the gradual locking down of the Mac, both in terms of hardware (for example, the soldering of formerly upgradable components such as RAM and storage) and software (for example, notarization). The user interface also gradually started adopting more iOS influences, which I think take away from the desktop experience. Due to my disappointment with Apple's direction (especially since roughly 2016), I opted not to upgrade my aging 2013 MacBook Air and 2013 Mac Pro with new Macs, instead switching to a Microsoft Surface Pro (running Windows 10) and a custom Ryzen 3900X build (which runs both Windows 10 and FreeBSD). I miss macOS, but I enjoy the openness of PCs, and I enjoy the flexibility of Windows and FreeBSD.
I am keeping an eye on two very interesting projects that attempt to replicate the spirit of early Mac OS X: helloSystem (https://hellosystem.github.io/docs/) and airyxOS (https://airyx.org/). Both projects are based on a FreeBSD foundation, but the major difference between the projects is airyxOS is a much more ambitious attempt to reimplement macOS's infrastructure (even going as far as to aim for supporting "trivial" Cocoa applications), while helloSystem has different (Qt) underpinnings, with an emphasis on replicating the Mac OS X look-and-feel and promoting adherence to the Macintosh Human Interface Guidelines. If these projects become successful, this will provide people who desire the early Mac OS X experience modern systems that will maintain that experience.
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is there any way to natively run macos applications on freebsd since macos is just a freebsd fork?
As another commenter mentioned, AiryxOS is working on an API-compatible open-source implementation of many macOS Frameworks, however it is incomplete.
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Are there any plans to work with the darling developers and potentially fork darling for macOS app compatibility?
Our focus right now is on running FreeBSD and Linux applications. But the https://airyx.org/ project is aiming for source-level compatibility and eventually possibly even binary-level compatibility. If they succeed, maybe the improvements will flow back into FreeBSD and helloSystem one day.
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FreeBSD 13.1-BETA1 Now Available
> … Probably best to not try to make BSD into modern Linux which is basically FreeWindows. …
airyxOS, based on FreeBSD, aims to provide "… the finesse of macOS with the freedom of FreeBSD. …".
<https://airyx.org/>
I wish well to projects such as this, however I rarely engage – testing and feedback – because the focus on Apple keyboards is too much for me.
(I taught myself to use the keyboard in a very different way when I switched away from Apple after twenty-something years. I don't intend to un-learn that switch.)
- Macos open-source
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Anyone heard of MactorOS, or have used it? They claim to be the next best macOS linux clone.
0.5. Wait for airyxOS to be fully complete and run it. It is a freeBSD based system that aims to be compatible with MacOS.
What are some alternatives?
Vulkan - Examples and demos for the new Vulkan API
hello - Desktop system for creators with a focus on simplicity, elegance, and usability. Based on FreeBSD. Less, but better!
dat.gui - Lightweight controller library for JavaScript.
ISO - helloSystem Live and installation ISO
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
darling - Darwin/macOS emulation layer for Linux
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
nextspace - NeXTSTEP-like desktop environment for Linux
OctaneGUI - OctaneGUI is a renderer agnostic multi-window multi-platform UI library for C++.
NsCDE - Modern and functional CDE desktop based on FVWM
vulkan-guide - Introductory guide to vulkan.
reactos - A free Windows-compatible Operating System