gruid
Cross-platform grid-based UI and game framework. (by anaseto)
CyberRogue
By Artroms
Our great sponsors
gruid | CyberRogue | |
---|---|---|
13 | 3 | |
80 | 0 | |
- | - | |
0.0 | 0.0 | |
8 months ago | about 3 years ago | |
Go | C# | |
ISC License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gruid
Posts with mentions or reviews of gruid.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-04.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I'll be doing the tutorial in python3 again so I don't get bogged down by language details, but I also considered trying out Go+gruid.
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Sharing Saturday #454
I started out using the Symmetric Shadow Casting algorithm provided by the RL lib I am using (https://github.com/anaseto/gruid) and soon managed to get something on the screen by using the HSV color space (https://imgur.com/kfXldLa).
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Sharing Saturday #416
Base game library is gruid , which is a game library build around grids which is absolutely perfect for rougelikes. I am also pretty into the ECS way of building games, coming from rust I have tried SPECs, Legion, and even Bevy (although bevy is a full fledge game library build around ECS).
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Sharing Saturday #352
Gruid Repository
- Gruid: a cross-platform grid-based UI framework with tcell, SDL2 and js drivers using an Elm-inspired architecture
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Sharing Saturday #351
Gruid Repository
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Trystans AsciiPanel in Go
You can try gruid. It should now be ready for use, as harmonist as been completely ported (not released a stable version yet, but the development version is playable. The library supports the terminal, SDL and the browser. I would gladly appreciate feedback on other using the library.
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Sharing Saturday #350
Gruid Repository
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Roguelike in Go Tutorial
Have you considered using gruid? Even if you don't use the UI stuff (though it has roguelike-friendly features, such as replay), you could still use the paths and rl packages, that offer several pathfinding algorithms (including A* and its optimisation for grid-based games JPS), two field of view algoritms (including the new symmetric shadow casting, recently added into libtcod too), parametrable cellular automata map generation, vault manipulation and an event queue (to schedule effects). I would gladly welcome feedback using the library.
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Sharing Saturday #346
Gruid Repository
CyberRogue
Posts with mentions or reviews of CyberRogue.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-17.
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PBR Pixel Art?
It's made with Unity and custom shader, that will not ruin pixel art. Here's link to project github with rewritten shader. Original shader was written by truepak.
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Visual test scene
This shader was orginally described here by greatestbear. Then it was rewritten to match URP here. Now I have rewritten it to match URP 10.2 here. It's free.
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Sharing Saturday #346
Well, the best news is that I managed to find an implementation of Texel Space Shading. This shader allows the same lighting value to be used for the entire texel. It sounds strange, but it's easier to show it once than to explain it a hundred times (here is a visual comparison). This way you can preserve pixel art, but still use light, which means the walls won't be flat and the signs will glow. Another interesting thing I discovered in Unity is VFX. It would seem - nothing special, but this technology allows you to make sufficiently high-quality effects for pixel art, if you round off the particle size and location to the desired values - in the end we will get the generated pixel effect (vfx is noticable at comparison video). That's all for now. At this stage, the project is open, the link to the repository at github.
What are some alternatives?
When comparing gruid and CyberRogue you can also consider the following projects:
Ebiten - Ebitengine - A dead simple 2D game engine for Go
dear-imgui-unity - Unity package for Dear ImGui
sleepy
ECS - A templated, single-file header only Entity Component implementation.
Pixel-Art-material-previewer
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
rust-rl - a roguelike in rust using rltk/bracket-lib
Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
tile - Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
doryen-rs - ascii roguelike library in rust with native and wasm support
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.