gruid VS CyberRogue

Compare gruid vs CyberRogue and see what are their differences.

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gruid CyberRogue
13 3
80 0
- -
0.0 0.0
8 months ago about 3 years ago
Go C#
ISC License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gruid

Posts with mentions or reviews of gruid. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-04.

CyberRogue

Posts with mentions or reviews of CyberRogue. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-17.
  • PBR Pixel Art?
    2 projects | /r/Unity3D | 17 Jan 2021
    It's made with Unity and custom shader, that will not ruin pixel art. Here's link to project github with rewritten shader. Original shader was written by truepak.
  • Visual test scene
    1 project | /r/Unity3D | 17 Jan 2021
    This shader was orginally described here by greatestbear. Then it was rewritten to match URP here. Now I have rewritten it to match URP 10.2 here. It's free.
  • Sharing Saturday #346
    4 projects | /r/roguelikedev | 15 Jan 2021
    Well, the best news is that I managed to find an implementation of Texel Space Shading. This shader allows the same lighting value to be used for the entire texel. It sounds strange, but it's easier to show it once than to explain it a hundred times (here is a visual comparison). This way you can preserve pixel art, but still use light, which means the walls won't be flat and the signs will glow. Another interesting thing I discovered in Unity is VFX. It would seem - nothing special, but this technology allows you to make sufficiently high-quality effects for pixel art, if you round off the particle size and location to the desired values ​​- in the end we will get the generated pixel effect (vfx is noticable at comparison video). That's all for now. At this stage, the project is open, the link to the repository at github.

What are some alternatives?

When comparing gruid and CyberRogue you can also consider the following projects:

Ebiten - Ebitengine - A dead simple 2D game engine for Go

dear-imgui-unity - Unity package for Dear ImGui

sleepy

ECS - A templated, single-file header only Entity Component implementation.

Pixel-Art-material-previewer

bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.

rust-rl - a roguelike in rust using rltk/bracket-lib

Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX

tile - Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.

doryen-rs - ascii roguelike library in rust with native and wasm support

python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.