grim_dawn_mod_merger VS Unity-Lua

Compare grim_dawn_mod_merger vs Unity-Lua and see what are their differences.

grim_dawn_mod_merger

Tool for merging mods together for Grim Dawn (by LazyGuyWithRSI)

Unity-Lua

A wrapper around MoonSharp that allows easy development of moddable Unity games (by Semaeopus)
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grim_dawn_mod_merger Unity-Lua
2 1
12 143
- 2.1%
5.1 0.0
over 3 years ago over 3 years ago
C# C#
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

grim_dawn_mod_merger

Posts with mentions or reviews of grim_dawn_mod_merger. We have used some of these posts to build our list of alternatives and similar projects.

Unity-Lua

Posts with mentions or reviews of Unity-Lua. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-23.
  • How would you go about exposing a modding api?
    2 projects | /r/Unity3D | 23 Jan 2021
    We use MoonSharp for our Lua integration, and it provides easy ways to bind methods and read & write data between C# and Lua sides. It also allows oyu to easily manage the LuaVMs themselves, of course, but we've also created our own wrapper for it that adds some helpful features and also allows us easily write Lua APIs and then choose which ones to use for each LuaVM when we start them.

What are some alternatives?

When comparing grim_dawn_mod_merger and Unity-Lua you can also consider the following projects:

BepInEx - Unity / XNA game patcher and plugin framework

Unity-game-hacking - A guide for hacking unity games

QModManager - Config based patch management for Subnautica and Subnautica: Below Zero

ThunderKit - Mod Project Development Environment for Unity and Unity Games

TelltaleModLauncher - This launcher is designed to make installing and managing mods for Telltale Games much easier through a launcher interface.

modding-wiki - A wiki repository for Sekiro modding.

wabbajack - An automated Modlist installer for various games.

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.

Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime

Skul.Mod - Mod for Skul: The Hero Slayer

Oxide.Rust - Rust game extension for the Oxide modding framework