grass
GRASS GIS - free and open-source geospatial processing engine (by OSGeo)
godot_voxel
Voxel module for Godot Engine (by Zylann)
grass | godot_voxel | |
---|---|---|
6 | 46 | |
768 | 2,312 | |
1.6% | - | |
9.7 | 9.8 | |
about 14 hours ago | 2 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
grass
Posts with mentions or reviews of grass.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-02-24.
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Geospatial Nix – create, use and deploy today
https://grass.osgeo.org/
GRASS GIS offers powerful raster, vector, and geospatial processing engines in a single integrated software suite. It includes tools for terrain and ecosystem modeling, hydrology, visualization of raster and vector data, management and analysis of geospatial data, and the processing of satellite and aerial imagery. It comes with a temporal framework for advanced time series processing and a Python API for rapid geospatial programming. GRASS GIS has been optimized for performance and large geospatial data analysis.
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What's missing from C# in Godot 4?
We haven't looked at integrating GRASS yet, as we're more interested in data display, not deep analysis. Just another example of a C/C++ library with front end bindings for Python. Numbers are crunched in C/C++, results returned to Python.
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Discussion Thread
Anyone have good advice for where to learn how to use GRASS
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12 Open Source GIS Software
Access: GRASS GIS
- It’s incredible that Google Maps is free
- GRASS GIS 8.2.1 released
godot_voxel
Posts with mentions or reviews of godot_voxel.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-27.
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For Anyone Wondering How to Do Very Crude Procedural Voxel Generation - Heres How.
Don't do this, CSG is unoptimized. Use this.
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Can godot make minecraft+?
Take a look at https://github.com/Zylann/godot_voxel, which would be a great starting point that you could build game mechanics on top of.
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Voxel tools help
https://github.com/Zylann/godot_voxel https://voxel-tools.readthedocs.io/en/latest/
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What's missing from C# in Godot 4?
Currently all our major C++ based number crunching is in the GDAL. We haven't had to make in-house GDExtensions or Modules, yet. But we do also use Godot Voxel. Both are good examples of where you'd want more native speed.
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Qodot (for Godot 4) has just been updated to gracefully support non C# engine builds!
I originally ported Qodot to an engine module that required people to compile their own engine (like godot-voxel) but users were turned away at this first roadblock.
- Just how "beta" is GDExtension right now? Any platform support missing or other major features?
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Getting the basics of flight mechanics and planets! Starting to feel fun to fly into space.
I really wanted to use it but sadly it might be hard to export projects done with it cuz it's not a gdextension yet https://github.com/Zylann/godot_voxel/issues/333 still possible but i think you gotta compile something.
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Vpainter on godot4: what am i missing ?
If you aren't adverse to doing a custom editor build you could add https://github.com/Zylann/godot_voxel
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For those that don't know, C# libraries/packages pretty much work out of the box with Godot Mono. I used one to allow Godot to play any video format you want.
To give some practical examples. At my day job we use GDAL (a C++ geospatial data processing library) and Zylann's Godot Voxel (a C++ engine Module) https://github.com/Zylann/godot_voxel
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Some advice, tips, and resources I can share for those looking to make GDExtensions
The master branch of this one will also build as a GDExtension for Windows. This one is successfully building regularly, but structured different than the rest of the GDExtensions I've seen. I haven't played with this project too much yet, but it's an insanely powerful module/extension: https://github.com/Zylann/godot_voxel
What are some alternatives?
When comparing grass and godot_voxel you can also consider the following projects:
godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine
godot-destructible-terrain - Destructible terrain for the Godot engine
json-rust - JSON implementation in Rust
VoxelPlugin - Voxel Plugin for Unreal Engine
ybc - A Yew component library based on the Bulma CSS framework.
godot-proposals - Godot Improvement Proposals (GIPs)
earth-reverse-engineering - Reversing Google's 3D satellite mode
php-sf
Terraforming
racket - The Racket repository
gdal - GDAL is an open source MIT licensed translator library for raster and vector geospatial data formats.