gpu_clock_stabilizer VS Thrust

Compare gpu_clock_stabilizer vs Thrust and see what are their differences.

gpu_clock_stabilizer

Simple GPU clock stabilizer for consistent profiling (by milkru)

Thrust

[ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl (by NVIDIA)
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gpu_clock_stabilizer Thrust
1 4
6 4,839
- -
0.0 6.9
over 1 year ago 3 months ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gpu_clock_stabilizer

Posts with mentions or reviews of gpu_clock_stabilizer. We have used some of these posts to build our list of alternatives and similar projects.
  • GPU clock stabilizer for consistent GPU profiling on Windows
    1 project | /r/computergraphics | 28 May 2022
    I've just released a simple GPU clock stabilizer used for consistent GPU profiling on Windows. It allows more deterministic timestamp query results on modern graphics APIs used for calculating elapsed GPU time at the expense of lower performance. For any questions you can find me on twitter.

Thrust

Posts with mentions or reviews of Thrust. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-17.
  • AMD's CDNA 3 Compute Architecture
    7 projects | news.ycombinator.com | 17 Dec 2023
    this is frankly starting to sound a lot like the ridiculous "blue bubbles" discourse.

    AMD's products have generally failed to catch traction because their implementations are halfassed and buggy and incomplete (despite promising more features, these are often paper features or career-oriented development from now-departed developers). all of the same "developer B" stuff from openGL really applies to openCL as well.

    http://richg42.blogspot.com/2014/05/the-truth-on-opengl-driv...

    AMD has left a trail of abandoned code and disappointed developers in their wake. These two repos are the same thing for AMD's ecosystem and NVIDIA's ecosystem, how do you think the support story compares?

    https://github.com/HSA-Libraries/Bolt

    https://github.com/NVIDIA/thrust

    in the last few years they have (once again) dumped everything and started over, ROCm supported essentially no consumer cards and rotated support rapidly even in the CDNA world. It offers no binary compatibility support story, it has to be compiled for specific chips within a generation, not even just "RDNA3" but "Navi 31 specifically". Etc etc. And nobody with consumer cards could access it until like, six months ago, and that still is only on windows, consumer cards are not even supported on linux (!).

    https://geohot.github.io/blog/jekyll/update/2023/06/07/a-div...

    This is on top of the actual problems that still remain, as geohot found out. Installing ROCm is a several-hour process that will involve debugging the platform just to get it to install, and then you will probably find that the actual code demos segfault when you run them.

    AMD's development processes are not really open, and actual development is silo'd inside the company with quarterly code dumps outside. The current code is not guaranteed to run on the actual driver itself, they do not test it even in the supported configurations.

    it hasn't got traction because it's a low-quality product and nobody can even access it and run it anyway.

  • Parallel Computations in C++: Where Do I Begin?
    3 projects | /r/learnprogramming | 23 Sep 2022
    For a higher level GPU interface, Thrust provides "standard library"-like functions that run in parallel on the GPU (Nvidia only)
  • What are some cool modern libraries you enjoy using?
    32 projects | /r/cpp | 18 Sep 2022
    For GPGPU, I like thrust. C++-idiomatic way of writing CUDA code, passing between host and device, etc.
  • A vision of a multi-threaded Emacs
    7 projects | /r/emacs | 20 May 2022
    Users should work with higher level primitives like tasks, parallel loops, asynchronous functions etc. Think TBB, Thrust, Taskflow, lparallel for CL, etc.

What are some alternatives?

When comparing gpu_clock_stabilizer and Thrust you can also consider the following projects:

ParallelReductionsBenchmark - Thrust, CUB, TBB, AVX2, CUDA, OpenCL, OpenMP, SyCL - all it takes to sum a lot of numbers fast!

CUB - THIS REPOSITORY HAS MOVED TO github.com/nvidia/cub, WHICH IS AUTOMATICALLY MIRRORED HERE.

libcudacxx - [ARCHIVED] The C++ Standard Library for your entire system. See https://github.com/NVIDIA/cccl

ArrayFire - ArrayFire: a general purpose GPU library.

takedetour - A template (and a sample) for writing tracers on Windows. Based on the Detours library.

Boost.Compute - A C++ GPU Computing Library for OpenCL

GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)

HPX - The C++ Standard Library for Parallelism and Concurrency

cuda-api-wrappers - Thin C++-flavored header-only wrappers for core CUDA APIs: Runtime, Driver, NVRTC, NVTX.

moodycamel - A fast multi-producer, multi-consumer lock-free concurrent queue for C++11

Taskflow - A General-purpose Parallel and Heterogeneous Task Programming System

moderngpu - Patterns and behaviors for GPU computing