gping
arewegameyet
gping | arewegameyet | |
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13 | 99 | |
10,312 | 677 | |
- | 0.9% | |
8.5 | 7.1 | |
10 days ago | 7 days ago | |
Rust | SCSS | |
MIT License | Creative Commons Attribution 4.0 |
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gping
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Free Tech Tools and Resources - Hardware Monitor, Offboarding Script, WiFi Scanner & More
gping is a souped-up version of the traditional ping utility that graphs network latency for multiple hosts as well as execution time for commands, with the option of custom colors. Our thanks for the suggestion go to fudgecakekistan.
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DOCSIS Downstream Errors
This sounds similar to what I had in our neighborhood. Turned out there was damage on the wire up on the pole, and it started disconnecting at the break point as the wire heated up during the day and would reconnect normal as it cooled in the evening until the next day as the sun came up around 8-10am. I was able to monitor and graph the lost packets and within the terminal with https://github.com/orf/gping during the worst time period. You may go in to test at the wrong time of day and find no damaged wire but try going during the heat up time of day. Ask customers when the worst time is. Iām not a technician but a customer who happens to do IT work. I finally got a good lead tech from the cable provider to check the cable at just the right time of day and they found the break in the cable. There also was a lot of noise in the signal in general at certain frequencies. Our neighborhood now has perfect internet :D
- FLaNK Stack for 4th of July
- gping š
- gping ping but with a graph
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KDE wifi low signal / high ping
using gping (https://github.com/orf/gping) to wifi router:
- Unplayable Lag
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MacOS Ventura 13.1 Wi-Fi Latency Graphed With ADWL Up and Down
Latency Tool: gping
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Any free app for pinging multiple IP address simultaneously?
https://github.com/orf/gping - but probably not for 100 IPs..
- I made toipe: a terminal based typing test written in Rust
arewegameyet
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Is rust suitable for multiplayer games?
arewegameyet
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Someday, maybe, we will be game. I hope.
"While the ecosystem is still very young, you can find enough libraries and game engines to sink your teeth into doing some slightly experimental gamedev."
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Egregoria is a city simulation with high granularity
I think Rust for games has come really far. I will cite https://arewegameyet.rs/ "Almost. We have the blocks, bring your own glue.".
All the blocks are there and the language is really well suited to games.
On top of my head:
The pros:
- The crate ecosystem and the package manager makes it really easy to integrate any useful component such as pathfinding, spatial partitioning, graphics backend, audio system.. Most crates take a lot of effort to be cross-platform so I can develop on linux and not spend too much time debugging windows releases.
- The strong typing and algebraic data types makes expressing the game state very pleasant. I also found I was able to develop a very big game without too many bugs even though I don't write many tests.
- Ahead of time compilation + LLVM guarantees you won't have to optimise for weird things around a virtual machine. Rust gives you more control to optimise hot loops as you can go low-level.
- I find wgpu to be the perfect balance between ergonomics and power compared to Vulkan. OpenGL support through wgpu is also a nice addition for lower end devices.
- The Rust community is very helpful, you can often talk directly to crate maintainers
The cons:
- Compilation times, when compared to JITed languages such as C# can be very painful. It can be alleviated by buying a 3950X but I still often get 10-30s iteration times.
- The static nature of Rust means you often need a dynamism layer above to tweak stuff that can be awkward to manage. I made inline_tweak for this purpose but it's really far from how easy Unity makes it. https://github.com/Uriopass/inline_tweak
- Since Rust feels very ergonomic, you are tempted to write almost all game logic within it, so mod support feels very backwards to implement as you cannot really tweak "everything" like in Unity games. Thankfully "Systems" game like Factorio or Egregoria can be theoretically split into the "simulation" and the "entities" so mod can still have a great impact. Factorio is built in C++ so has the same problematic. Their Lua API surface is quite insane to be able to hook into everything. https://lua-api.factorio.com/latest/
Now, I have to talk about Bevy: https://bevyengine.org/. It did not exist when I started but it is a revolution in the Rust gamedev space. It is a very powerful 100% Rust game engine that makes you write game code in Rust too. It has incredible energy behind it and I feel like if I'd used Bevy from the start I wouldn't have had to develop many core engine systems. Its modular design is also incredibly pleasant as you can just replace any part you don't like with your own.
- What is Rust's potential in game development?
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Struggling to find practical uses for Rust
For practical uses of Rust? Whatever you want to program. People use Rust for game development, GUIs, web dev, and more. Anything where abstraction, speed, concurrency, memory safety, etc. are important, Rust will probably be a good fit.
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Latest Zen Kernel......
Are we game yet? "Almost. We have the blocks, bring your own glue"
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Really frustrated. [Warning: Bit of a negative rant]
Not seeing anything else that's close to photo realistic. I'm hitting the tough bugs first all too often. More than half my time has been spent on ecosystem problems.
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What are some stuff that Rust isn't good at?
I also know of https://arewegameyet.rs/
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Chrome ships WebGPU, a sort-of successor to WebGL. How soon do you see this being adopted by the game dev community?
Yes ā and in fact, Firefox's implementation has been the go-to graphics API for folks trying to make Rust gamedev happen for a long time now. Bevy Engine's renderer is built on it, for example.
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Are We <Thing> Yet?
They're all/mostly websites about the state of the Rust language ecosystem. For example, can you write games in Rust (https://arewegameyet.rs/) or what's the state of the async (https://areweasyncyet.rs/)
What are some alternatives?
diskonaut - Terminal disk space navigator š
Godot - Godot Engine ā Multi-platform 2D and 3D game engine
background-removal-js - Remove backgrounds from images directly in the browser environment with ease and no additional costs or privacy concerns. Explore an interactive demo.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
cw - A Rust wc clone
rust-rdkafka - A fully asynchronous, futures-based Kafka client library for Rust based on librdkafka
terminal-typeracer
GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.
smassh - Smassh your Keyboard, TUI Edition
detonator - 2D game engine and editor š„š£
bat - A cat(1) clone with wings.
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community