Ion VS rust-gpu

Compare Ion vs rust-gpu and see what are their differences.

Ion

Ion (by google)

rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 (by EmbarkStudios)
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Ion rust-gpu
1 82
1,433 6,952
- 0.8%
0.0 7.7
almost 2 years ago 15 days ago
C++ Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Ion

Posts with mentions or reviews of Ion. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-03.

rust-gpu

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

What are some alternatives?

When comparing Ion and rust-gpu you can also consider the following projects:

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

llama.cpp - LLM inference in C/C++

Partio - C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio

wgpu - Cross-platform, safe, pure-rust graphics api.

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

OpenSceneGraph - OpenSceneGraph git repository

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework