godot_rl_agents
stable-baselines3
godot_rl_agents | stable-baselines3 | |
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5 | 46 | |
748 | 7,953 | |
- | 3.1% | |
9.1 | 8.2 | |
22 days ago | 7 days ago | |
Python | Python | |
MIT License | MIT License |
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godot_rl_agents
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TransformerXL + PPO Baseline + MemoryGym
Thanks! It really depends on the task that you want to implement. But in general, sticking to the standard gymnasium API is important. If you want to implement a 2D environment then PyGame is promising. If it's more like a game, check out Unity ML-Agents or Godot RL Agents. Anything simpler can also be just pure python code. You also need to carefully design your observation space, action space and reward function. My advice is to explore design choices of related environments.
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An orb learns to dodge obstacles, collect other orbs and reach the end platform by itself using PPO RL AI
1. You will need to setup a virtual environment in python, install the module with pip, and run the "gdrl" command. Then to use it with godot, simply add a "sync" node provided with the plugin to the tree and it will take care of all your agents and their communication with the python module. The agent needs to be in the "AGENT" group and have 3 compulsory variables and some compulsory functions. You can check it out here: Custom Environment .
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Godot Engine Release Management: 4.0 and beyond
I really want to play with Godot RL Agents but I want to do vision based learning and that’s a bit down their road map. If anyone wants to contribute to add that feature I’d love you!
https://github.com/edbeeching/godot_rl_agents
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Build custom 3D gridworld environments
Check out Godot RL Agents as an alternative to Unity.
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[P] Introducing Godot RL Agents
We are proud to announce the release v0.1 of the Godot RL Agents framework, a Deep Reinforcement Learning interface for the Godot Game Engine.
stable-baselines3
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Sim-to-real RL pipeline for open-source wheeled bipeds
The latest release (v3.0.0) of Upkie's software brings a functional sim-to-real reinforcement learning pipeline based on Stable Baselines3, with standard sim-to-real tricks. The pipeline trains on the Gymnasium environments distributed in upkie.envs (setup: pip install upkie) and is implemented in the PPO balancer. Here is a policy running on an Upkie:
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[P] PettingZoo 1.24.0 has been released (including Stable-Baselines3 tutorials)
PettingZoo 1.24.0 is now live! This release includes Python 3.11 support, updated Chess and Hanabi environment versions, and many bugfixes, documentation updates and testing expansions. We are also very excited to announce 3 tutorials using Stable-Baselines3, and a full training script using CleanRL with TensorBoard and WandB.
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[Question] Why there is so few algorithms implemented in SB3?
I am wondering why there is so few algorithms in Stable Baselines 3 (SB3, https://github.com/DLR-RM/stable-baselines3/tree/master)? I was expecting some algorithms like ICM, HIRO, DIAYN, ... Why there is no model-based, skill-chaining, hierarchical-RL, ... algorithms implemented there?
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Stable baselines! Where my people at?
Discord is more focused, and they have a page for people who wants to contribute https://github.com/DLR-RM/stable-baselines3/blob/master/CONTRIBUTING.md
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SB3 - NotImplementedError: Box([-1. -1. -8.], [1. 1. 8.], (3,), <class 'numpy.float32'>) observation space is not supported
Therefore, I debugged this error to the ReplayBuffer that was imported from `SB3`. This is the problem function -
- Exporting an A2C model created with stable-baselines3 to PyTorch
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Shimmy 1.0: Gymnasium & PettingZoo bindings for popular external RL environments
Have you ever wanted to use dm-control with stable-baselines3? Within Reinforcement learning (RL), a number of APIs are used to implement environments, with limited ability to convert between them. This makes training agents across different APIs highly difficult, and has resulted in a fractured ecosystem.
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Stable-Baselines3 v1.8 Release
Changelog: https://github.com/DLR-RM/stable-baselines3/releases/tag/v1.8.0
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[P] Reinforcement learning evolutionary hyperparameter optimization - 10x speed up
Great project! One question though, is there any reason why you are not using existing RL models instead of creating your own, such as stable baselines?
- Is stable-baselines3 compatible with gymnasium/gymnasium-robotics?
What are some alternatives?
Miniworld - Simple and easily configurable 3D FPS-game-like environments for reinforcement learning
Ray - Ray is a unified framework for scaling AI and Python applications. Ray consists of a core distributed runtime and a set of AI Libraries for accelerating ML workloads.
episodic-transformer-memory-ppo - Clean baseline implementation of PPO using an episodic TransformerXL memory
stable-baselines - A fork of OpenAI Baselines, implementations of reinforcement learning algorithms
DI-engine - OpenDILab Decision AI Engine
Pytorch - Tensors and Dynamic neural networks in Python with strong GPU acceleration
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
cleanrl - High-quality single file implementation of Deep Reinforcement Learning algorithms with research-friendly features (PPO, DQN, C51, DDPG, TD3, SAC, PPG)
Gymnasium - An API standard for single-agent reinforcement learning environments, with popular reference environments and related utilities (formerly Gym)
tianshou - An elegant PyTorch deep reinforcement learning library.
avalon - A 3D video game environment and benchmark designed from scratch for reinforcement learning research
Super-mario-bros-PPO-pytorch - Proximal Policy Optimization (PPO) algorithm for Super Mario Bros