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godot_rl_agents reviews and mentions
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TransformerXL + PPO Baseline + MemoryGym
Thanks! It really depends on the task that you want to implement. But in general, sticking to the standard gymnasium API is important. If you want to implement a 2D environment then PyGame is promising. If it's more like a game, check out Unity ML-Agents or Godot RL Agents. Anything simpler can also be just pure python code. You also need to carefully design your observation space, action space and reward function. My advice is to explore design choices of related environments.
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An orb learns to dodge obstacles, collect other orbs and reach the end platform by itself using PPO RL AI
1. You will need to setup a virtual environment in python, install the module with pip, and run the "gdrl" command. Then to use it with godot, simply add a "sync" node provided with the plugin to the tree and it will take care of all your agents and their communication with the python module. The agent needs to be in the "AGENT" group and have 3 compulsory variables and some compulsory functions. You can check it out here: Custom Environment .
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Godot Engine Release Management: 4.0 and beyond
I really want to play with Godot RL Agents but I want to do vision based learning and that’s a bit down their road map. If anyone wants to contribute to add that feature I’d love you!
https://github.com/edbeeching/godot_rl_agents
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Build custom 3D gridworld environments
Check out Godot RL Agents as an alternative to Unity.
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[P] Introducing Godot RL Agents
We are proud to announce the release v0.1 of the Godot RL Agents framework, a Deep Reinforcement Learning interface for the Godot Game Engine.
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A note from our sponsor - InfluxDB
www.influxdata.com | 24 Apr 2024
Stats
edbeeching/godot_rl_agents is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of godot_rl_agents is Python.
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