godot4-oceanfft
godot-open-rpg
godot4-oceanfft | godot-open-rpg | |
---|---|---|
5 | 8 | |
282 | 1,749 | |
- | 2.0% | |
5.8 | 8.2 | |
about 1 month ago | 4 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
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godot4-oceanfft
- tessarakkt/godot4-oceanfft: ocean in Godot 4 using compute shaders [Gfx, Shaders]
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It's been a while since I posted a progress update on my ocean. CDLOD system finally working properly and transitioning LOD levels smoothly. A lot of visual, functional, and optimization improvements still to be made, but it's coming together really well. Github in comments.
Github: https://github.com/tessarakkt/godot4-oceanfft
- It's finally starting to feel like a proper ocean! Custom quad tree LOD system still needs work to ease transitions, but it means you can see it working in the distance, especially in the higher up shot
- Rendering to a texture multiple times per frame
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Work in Progress - Tessendorf FFT based ocean waves in Godot 4 with compute shaders. Link to Github in comments.
I posted it as a comment here, I guess reddit isn't showing that comment. In any case: https://github.com/tessarakkt/godot4-oceanfft
godot-open-rpg
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player following npc - snakes and tails
As I mentioned before, most of the tutorials out there will expect that base level of programming knowledge, so you're probably out of luck there. I did a search and found that GDQuest have this project repository and it has the feature you want. You can download the source code for free and read through it, but I couldn't find any tutorial that walks through the code and how it works.
- Are there addons and tutorials for making rpgmaker-like, story-driven games?
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Looking for some suggestions on how to fix the save system for my rpg in godot.
Looking for save game tutorials lead me to this by gdquest that seemed the most comprehensible to me.
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are there any tutorials for a 3d turn based rpg?
https://github.com/GDQuest/godot-open-rpg here is one in 2D. You could use it as a guide.
- Point and click adventure?
- Advice on choosing to learn GODOT
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JRPG tutorials/templates?
General RPG: https://github.com/GDQuest/godot-open-rpg
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How do you organize your project?
I think the GDQuest Open RPG template/demo is a pretty good demonstration of the concept. Many of the scripts in there don't explicitly declare a global class for themselves, and they are only relevant to, and used by, a particular subset of scripts/scenes which are in nearby/wrapping directories. There isn't just one big mega assets folder that stores everything in a flat list, etc.
What are some alternatives?
gdscript-transpiler-bin - Mirror repository
godot-2d-jrpg-combat - A 2D Japanese RPG Active Time Battle demo for the Godot game engine
beehave - 🐝 behavior tree AI for Godot Engine
nakama-godot - Godot client for Nakama server written in GDScript.
3d-train-fps - Godot v4 train game
escoria-demo-game - Game example for the point'n'click adventure framework Escoria
raptor-run - The code behind Quiver's first tutorial for Godot 4
openseeface-gd - A GUI for running OpenSeeFace.
Godot-4.0-Nav-Tests - Godot 4.0 SC2 Style Unit Controls in 3D
godot-steering-ai-framework - A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
PankuConsole - Feature-packed real-time debugging toolkit for Godot Engine.
lua - Godot lua API [Moved to: https://github.com/WeaselGames/godot_luaAPI]