godot-vs-rapier
compare gdnative rust based physics against Godot built-in physics (by extrawurst)
SIMple-Mechanics
An educational physics sim for high school physics, part of the SIMple Physics project (by mkhan45)
godot-vs-rapier | SIMple-Mechanics | |
---|---|---|
3 | 3 | |
86 | 30 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | almost 2 years ago | |
Rust | Rust | |
- | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-vs-rapier
Posts with mentions or reviews of godot-vs-rapier.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-11.
-
Any examples of using Rapier2D with either Phaser or Godot?
This is probably too out of date, but it's Rapier2D + Godot.
- Godot Physics vs GDNative Physics using Rust
SIMple-Mechanics
Posts with mentions or reviews of SIMple-Mechanics.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-01.
-
Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.49]
I'm a freshman in college at Purdue University and I'm looking for a Summer 2021 internship. My biggest project is SIMple Physics (https://github.com/mkhan45/SIMple-Mechanics), and I'm experienced with Rust, Python, and Java among others. I'm open to an unpaid internship if I think the experience will be truly educational but I would, of course, prefer to be paid.
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What's everyone working on this week (53/2020)?
A side effect of this feature is that the sim is practically a Lua scriptable game engine now, with the exception that you can't handle user input from Lua. I wrote flappy bird with an AI using it.
What are some alternatives?
When comparing godot-vs-rapier and SIMple-Mechanics you can also consider the following projects:
nphysics - 2 and 3-dimensional rigid body physics engine for Rust.
bupstash - Easy and efficient encrypted backups.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
ipld-schema - Generate and validate IPLD Schemas and the data they describe
ux-animate - A simple but powerful tweening, spring physics, animation library for Rust
ttdl - TTDL - Terminal Todo List Manager
emerald - A 2D rust game engine focused on portability.
cntrlr - Simple, async embedded Rust
heron - [DISCONTINUED] An ergonomic physics API for bevy games
kas - Another GUI toolkit
yahc - Yet another HTTPie clone [Moved to: https://github.com/ducaale/ht]
fhttp
godot-vs-rapier vs nphysics
SIMple-Mechanics vs bupstash
godot-vs-rapier vs Godot
SIMple-Mechanics vs ipld-schema
godot-vs-rapier vs ux-animate
SIMple-Mechanics vs ttdl
godot-vs-rapier vs emerald
SIMple-Mechanics vs cntrlr
godot-vs-rapier vs heron
SIMple-Mechanics vs kas
SIMple-Mechanics vs yahc
SIMple-Mechanics vs fhttp