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Previously, Lua could only be used to create/add objects to a scene but now it's possible to update objects in the scene after they've been added. The main goal for this is that students can learn physics by writing actual physical laws as Lua code. An example is integrate.lua which lets students implement their own integration, and collision_fn.lua, which lets students write collision math.
Last week I got a few feature requests for my Todo-list application(a terminal one with todo.txt format support) - https://github.com/VladimirMarkelov/ttdl/blob/master/intro.md. So, I want to implement new features, and then, as there were no reported bugs for a long time, I am going to release stable 1.0 version :)
I replaced the hand-written parser with a pest one and added a timeout option in my cli http client for teams FHTTP 😊
I've started on a new crate called ipld-schema, and I'm planning on making some incremental improvements in the near future. For those unfamiliar, here are the use cases for IPLD Schemas. The schema format itself is specified as an IPLD schema (aka the schema-schema), and the crate can parse both its DSL and reified JSON forms.
I am working on Yahc which aims to be a drop-in replacement for HTTPie. Last week, I added support for downloading files (including binary). Now, I am planning to add a flag for continuing interrupted downloads.
I'm continuing to work on my Rust runtime for YarnSpinner called Yharnam. The runtime works for simple use cases but doesn't support parsing .yarn files yet.
Benchmarking my backup tool that was written in rust: https://github.com/andrewchambers/bupstash . Rust did not disappoint when it comes to performance, it seems to beat restic by a factor of 2x-200x depending on the benchmark.
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