godot-lang-support VS godot3-bunnymark

Compare godot-lang-support vs godot3-bunnymark and see what are their differences.

godot-lang-support

A community-maintained list of Language Support Projects for Godot Engine. (by Vivraan)

godot3-bunnymark

Compares Godot 3.1 scripting languages by rendering as many bunny sprites as possible at 60fps (by cart)
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godot-lang-support godot3-bunnymark
24 3
304 185
- -
3.2 1.4
8 months ago over 3 years ago
C++
Creative Commons Attribution 4.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-lang-support

Posts with mentions or reviews of godot-lang-support. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-05.
  • Porting to Godot for 3D
    1 project | /r/godot | 10 Dec 2023
  • Another two cents about the current situation with the Scala user base and economics.
    4 projects | /r/scala | 5 May 2023
    Another potential example would be a better C#, but unfortunately I'm not familiar enough with it to evaluate what can be improved. While I don't think Scala as any chance of replacing C# in Unity, in the indie space Unity has been losing some market share to Godot, which has bindings for multiple languages. A "better C#" could become the next indie gamedev language. Who knows, maybe this could be a interesting use case for Scala (or even Scala Native).
  • [FREE] Looking For Dev Team For Indie Startup
    2 projects | /r/INAT | 12 Jan 2023
    I was thinking as in releasing your game under an open source license and putting code on like github or Codeberg for people to use/contribute to. You could use Godot https://godotengine.org/ Many different languages you can use https://github.com/Vivraan/godot-lang-support
  • Learning Programming For The First Time! Any Tips?
    2 projects | /r/learnprogramming | 5 Jan 2023
    It depends on what you are looking to do. Find what you want to do/make, chose a language that you like and gets you where you want to go and stick with it, learn it, make projects, many small projects to help you grow. Check out this for games https://godotengine.org/ https://github.com/Vivraan/godot-lang-support Some languages are harder to master than others. I went the route of C++ because it is what I wanted to learn, got me where I want to go, and I didn't like the higher-levels ones so I was good with a longer road, but everyone is different, chose what works best for you. Also you should look at the FAQ
  • I want to learn game development with programming:
    2 projects | /r/gamedev | 26 Dec 2022
    You could try Godot. https://github.com/Vivraan/godot-lang-support Godot has it's own language gdscript, which is python like. You can use other languages as well. Really the most important thing is to chose something, stick to it, learn it, play with it, build new things with it, do it all in incremental ways, move by tiles not by miles, and continue to grow. Have fun, keep focus and keep working on it, get plenty of practice, it will help.
  • Dev snapshot: Godot 4.0 beta 9
    1 project | news.ycombinator.com | 19 Dec 2022
    No: https://github.com/Vivraan/godot-lang-support

    GDScript is the most tightly integrated into the Godot editor, but there are tonnes of language bindings that work just as well and call into the C++ API just the same. C# is officially supported and they just ported it in Godot 4 to use .NET 6 instead of Mono. I've also used the Typescript/Javascript module from a 3rd party in the past and it surprised me how good the dev experience was.

  • Alternative Scripting Languages?
    2 projects | /r/godot | 8 Dec 2022
    Here is a list of language bindings and their operational status https://github.com/Vivraan/godot-lang-support
  • Unity is laying off hundreds of employees
    5 projects | news.ycombinator.com | 30 Jun 2022
    The languages listed as "production ready" here[0] are Javascript, Lua, Nim, Rust and Typescript.

    Also I would hesitate to call GDScript a weird Python. It shares some of Python's syntax, like significant whitespace, but beyond that it's a completely different beast.

    There is an actual Python for Godot project[1] but I don't know how close it is to ready for prime time.

    [0]https://github.com/Vivraan/godot-lang-support

    [1]https://github.com/touilleMan/godot-python

  • Python to be ~40% faster. Can Python's new tricks benefit GDScript?
    2 projects | /r/godot | 8 Jun 2022
    That's odd specifically w/relation to Godot (especially as it's listed among production-ready bindings for 3.X), I know I feel like I've mentioned it too often whenever it seems actually relevant.
  • What is the best way to contribute to Linux gaming as a developer? Anyone here a contributor to any of the Linux gaming projects out there?
    2 projects | /r/linux_gaming | 25 Apr 2022
    For Godot and languages another potential point to help is with 4.0a and GDextension bindings, GDextension is the replacement for GDnative. Particularly 3.X allows using community-made bindings to use desired languages, but being 4.0 has the new system that means all of the existing bindings need to be updated/replaced.

godot3-bunnymark

Posts with mentions or reviews of godot3-bunnymark. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-15.
  • Does Godot 4 viable to create performant node-heavy 2D game?
    1 project | /r/godot | 12 May 2023
    My PC can run ~18,000 2D nodes in this benchmark before it drops to 60FPS https://github.com/cart/godot3-bunnymark
  • only lacks tuples
    5 projects | /r/godot | 15 Apr 2022
    You may want to read the sources as well: https://github.com/cart/godot3-bunnymark The benchmark hasn’t been updated since 3.1 so likely the docs number is also not repräsentableres anymore.
  • How much faster is c# than gdscript
    1 project | /r/godot | 25 Jan 2021
    Well someone made a "BunnyMark". From what I've heard, it's a decent test and you can find their results here: https://github.com/cart/godot3-bunnymark.

What are some alternatives?

When comparing godot-lang-support and godot3-bunnymark you can also consider the following projects:

SmartShape2D - A 2D Terrain Tool for Godot

godot - Godot Engine – Multi-platform 2D and 3D game engine

Godot - Godot Engine – Multi-platform 2D and 3D game engine

godot-proposals - Godot Improvement Proposals (GIPs)

upbge - UPBGE, the best integrated game engine in Blender

godot-kotlin-native - Kotlin bindings for Godot Engine

gdnim - godot-nim based bootstrapping framework supporting hot reloading

Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).

godot-fsharp-tools - A Godot Engine plugin to simplify using F# through the C# Mono language.

space-station-14 - A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.

godot-docs - Godot Engine official documentation

godot-nim - Nim bindings for Godot Engine