godot-lang-support
space-station-14
godot-lang-support | space-station-14 | |
---|---|---|
24 | 56 | |
304 | 1,970 | |
- | 2.9% | |
3.2 | 10.0 | |
8 months ago | 3 days ago | |
C# | ||
Creative Commons Attribution 4.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-lang-support
- Porting to Godot for 3D
-
Another two cents about the current situation with the Scala user base and economics.
Another potential example would be a better C#, but unfortunately I'm not familiar enough with it to evaluate what can be improved. While I don't think Scala as any chance of replacing C# in Unity, in the indie space Unity has been losing some market share to Godot, which has bindings for multiple languages. A "better C#" could become the next indie gamedev language. Who knows, maybe this could be a interesting use case for Scala (or even Scala Native).
-
[FREE] Looking For Dev Team For Indie Startup
I was thinking as in releasing your game under an open source license and putting code on like github or Codeberg for people to use/contribute to. You could use Godot https://godotengine.org/ Many different languages you can use https://github.com/Vivraan/godot-lang-support
-
Learning Programming For The First Time! Any Tips?
It depends on what you are looking to do. Find what you want to do/make, chose a language that you like and gets you where you want to go and stick with it, learn it, make projects, many small projects to help you grow. Check out this for games https://godotengine.org/ https://github.com/Vivraan/godot-lang-support Some languages are harder to master than others. I went the route of C++ because it is what I wanted to learn, got me where I want to go, and I didn't like the higher-levels ones so I was good with a longer road, but everyone is different, chose what works best for you. Also you should look at the FAQ
-
I want to learn game development with programming:
You could try Godot. https://github.com/Vivraan/godot-lang-support Godot has it's own language gdscript, which is python like. You can use other languages as well. Really the most important thing is to chose something, stick to it, learn it, play with it, build new things with it, do it all in incremental ways, move by tiles not by miles, and continue to grow. Have fun, keep focus and keep working on it, get plenty of practice, it will help.
-
Dev snapshot: Godot 4.0 beta 9
No: https://github.com/Vivraan/godot-lang-support
GDScript is the most tightly integrated into the Godot editor, but there are tonnes of language bindings that work just as well and call into the C++ API just the same. C# is officially supported and they just ported it in Godot 4 to use .NET 6 instead of Mono. I've also used the Typescript/Javascript module from a 3rd party in the past and it surprised me how good the dev experience was.
-
Alternative Scripting Languages?
Here is a list of language bindings and their operational status https://github.com/Vivraan/godot-lang-support
-
Unity is laying off hundreds of employees
The languages listed as "production ready" here[0] are Javascript, Lua, Nim, Rust and Typescript.
Also I would hesitate to call GDScript a weird Python. It shares some of Python's syntax, like significant whitespace, but beyond that it's a completely different beast.
There is an actual Python for Godot project[1] but I don't know how close it is to ready for prime time.
[0]https://github.com/Vivraan/godot-lang-support
[1]https://github.com/touilleMan/godot-python
-
Python to be ~40% faster. Can Python's new tricks benefit GDScript?
That's odd specifically w/relation to Godot (especially as it's listed among production-ready bindings for 3.X), I know I feel like I've mentioned it too often whenever it seems actually relevant.
-
What is the best way to contribute to Linux gaming as a developer? Anyone here a contributor to any of the Linux gaming projects out there?
For Godot and languages another potential point to help is with 4.0a and GDextension bindings, GDextension is the replacement for GDnative. Particularly 3.X allows using community-made bindings to use desired languages, but being 4.0 has the new system that means all of the existing bindings need to be updated/replaced.
space-station-14
- Space Station 14
- Open Source Games
-
Notice: SS14 is now considered Secret Content
Space Station 14 has asked to be not mentioned on the subreddit anymore, under the 'Secret content' rule.
- Space Station 14 – Open-source remake of Space Station 13
- not sure where to ask if something is intentional
-
bananium
From pull request #14663
-
how different are SS13 and SS14?
On https://spacestation14.io/ there are also guides and docs for most everything.
- Space station 14: open-source remake of space station 13
-
Ever-expanding animation of the life of the 796th floor of a space station
SS13 has been remade, SS14 https://spacestation14.io/ Its very playable today, and has a bunch of improvements to the original. Its also open source under an MIT License.
- Space Station 14 - Progress Report #39: Happy Holidelays
What are some alternatives?
SmartShape2D - A 2D Terrain Tool for Godot
unitystation - The original unitystation
Godot - Godot Engine – Multi-platform 2D and 3D game engine
OpenDream - A project for running games made in the DM programming language
godot-proposals - Godot Improvement Proposals (GIPs)
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
upbge - UPBGE, the best integrated game engine in Blender
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
godot-kotlin-native - Kotlin bindings for Godot Engine
openage - Free (as in freedom) open source clone of the Age of Empires II engine :rocket:
gdnim - godot-nim based bootstrapping framework supporting hot reloading
REDRIVER2 - Driver 2 Playstation game reverse engineering effort