godot-kotlin-native
gdnative
godot-kotlin-native | gdnative | |
---|---|---|
4 | 93 | |
280 | 3,565 | |
0.7% | 0.5% | |
0.0 | 7.2 | |
about 1 year ago | 24 days ago | |
Kotlin | Rust | |
MIT License | MIT License |
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godot-kotlin-native
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Are there other languages that can be compiled to GDScript bytecode?
Kotlin Support
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Does Kotlin need 3d graphics engine?
There are bindings for godot btw, native and jvm ones
- One of the reasons I love Godot.
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Godot Kotlin alpha is OUT !
We already tried it in a former repo: https://github.com/utopia-rise/godot-kotlin-native but crossing boundaries between C and kotlin native is really expensive. Performances are really bad, in contrary to jvm.
gdnative
- Can someone explain how exactly are multiple languages supported in a single game engine
- Will rust ever become a first class citizen in Godot?
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Non web-based crossplatform GUI frameworks focused on security
It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
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What is Rust's potential in game development?
Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
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Why is it so difficult to learn to use Bevy?
Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain 😅). Have fun!
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GDScript is fine
Bevy Godot-Rust
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Rust – Are We Game Yet?
> Same for Godot.
While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.
The most relevant tracking issue for Rust is presumably:
* <https://github.com/godot-rust/gdnative/issues/824>
Which links to:
* <https://github.com/godot-rust/gdextension>
[0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...
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OK so whose gonna tell them
...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
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Godot 4.0 is out
I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
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There's the Rust Player still going wrong subreddit?
There's people working on it: https://godot-rust.github.io/
What are some alternatives?
godot-jvm - Godot Kotlin JVM Module
bevy - A refreshingly simple data-driven game engine built in Rust
EtchDroid - An application to write OS images to USB drives, on Android, no root required.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot-lang-support - A community-maintained list of Language Support Projects for Godot Engine.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
GodotDiscordSDK - A Discord Game SDK wrapper for Godot, written in C.
macroquad - Cross-platform game engine in Rust.
autotiler - Autotile 47-tile blob tileset generator application with Godot export support. Based on Electron JS.
wgpu - Cross-platform, safe, pure-rust graphics api.
godot-kotlin-jvm-demo-3.x
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.