godot-extras VS tiny_csg

Compare godot-extras vs tiny_csg and see what are their differences.

godot-extras

LOD and optimization C++ addons and shaders for Godot 4 and Godot 3 (by puchik)

tiny_csg

tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or generators. (by laleksic)
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godot-extras tiny_csg
2 1
127 59
- -
7.0 0.0
21 days ago over 2 years ago
C++ C++
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-extras

Posts with mentions or reviews of godot-extras. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-03.

tiny_csg

Posts with mentions or reviews of tiny_csg. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing godot-extras and tiny_csg you can also consider the following projects:

VPainter - A vertex painting addon for the Godot game engine.

Fractal_Engine - WIP 3D game engine with editor and other stuff

luascript - Lua language support for Godot Engine

Yave - Yet Another Vulkan Engine

godot-embed-external-editor - Embed an external script editor (e.g. VSCode) into the Godot editor.

nCine - A cross-platform 2D game engine

godot-sqlite - SQLite engine module for Godot based on gdsqlite-native

tiled - Flexible level editor

EIRTeam.FFmpeg - Plugin for godot that adds an FFmpeg-based decoder.

TrenchBroom - Cross-Platform Level Editor

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.