tiny_csg VS TrenchBroom

Compare tiny_csg vs TrenchBroom and see what are their differences.

tiny_csg

tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or generators. (by laleksic)
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tiny_csg TrenchBroom
1 3
59 1,819
- 1.2%
0.0 9.6
over 2 years ago 21 days ago
C++ C++
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tiny_csg

Posts with mentions or reviews of tiny_csg. We have used some of these posts to build our list of alternatives and similar projects.

TrenchBroom

Posts with mentions or reviews of TrenchBroom. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing tiny_csg and TrenchBroom you can also consider the following projects:

Fractal_Engine - WIP 3D game engine with editor and other stuff

SFML - Simple and Fast Multimedia Library

Yave - Yet Another Vulkan Engine

tiled - Flexible level editor

godot-extras - LOD and optimization C++ addons and shaders for Godot 4 and Godot 3

Minetest - Minetest is an open source voxel game-creation platform with easy modding and game creation

nCine - A cross-platform 2D game engine

netradiant-custom - The open-source, cross-platform level editor for id Tech based games.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.