godot-demo-projects
Godot-Android-Admob-Plugin
godot-demo-projects | Godot-Android-Admob-Plugin | |
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135 | 19 | |
5,135 | 528 | |
2.7% | - | |
8.5 | 5.6 | |
6 days ago | 3 months ago | |
GDScript | Java | |
MIT License | MIT License |
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godot-demo-projects
- Create Node Tree from imported skeleton.
- What language should I be learning and a buttfuck of other questions
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How would you do it ? Parametric Object Menu
For a menu that appears next to the object in 3D space take a look at: https://github.com/godotengine/godot-demo-projects/tree/master/viewport/gui_in_3d
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Connected Godot 4 to a Python TCP multi client server, giving you the basic code to do it yourself
You can improve on it by looking at existing stuff you might have missed there are: - demo projects - docs - other implementations, including some seemingly recent ones
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I have an idea of a menu but I have no clue how we could do that in Godot...
Check out 2D in 3D demo project.
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How would you set up a project to target multiple resolutions without using Window > Stretch?
Since Godot 4.0, you have access to the content_scale_factor Window property, which is effectively a 2D scale factor that can be used with any stretch mode. You don't need to change the UI theme or scale Control nodes manually – doing so will lead to difficult-to-resolve problems. Check the Multiple Resolutions demo for 4.x.
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Is there a way to fix these gaps between touching meshes? They appear/disappear randomly as I move around the level.
The Godot 4 Platformer 3D demo uses a grid, and for me it doesn't have the issue you mentioned. Project here - https://github.com/godotengine/godot-demo-projects/tree/master/3d/platformer
- Godot 4: Recorded voice playing in 'AudioStreamPlayer' , but saved WAV file is blank?
- Godot 4: In Mac M2, How to start recording from Mic and store it to WAV file and upload to an API ?
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Please i need help with saving my game
Hello, thank you so much for your detailed answer! In the site, there's a demo project (Saving and Loading (Serialization) demo project) that helped me get a better grasp of how saving/loadng works. However, in this project exists only one scene/level, if i have multiple scenes/levels, how do i save those so the player will continue from the scene they saved on? Do i do this from the var save_dict ? How do i go about this?
Godot-Android-Admob-Plugin
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[4.0.2.rc1] 'Your app uses "com.google.android.gms.permission.AD_ID"' but I never asked for that
The plugins I use are a slightly modded version of GodotAdMob (which I ported to Godot 4) and the Godroid plugin.
- Help - Admob plugin crashes app, how do I troubleshoot?
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Trying to get AdMob to work for a mobile game but I keep getting this message while exporting. I've watched about 3 different yt vids and none of them help get through this issue. Any help?
I am using https://github.com/Shin-NiL/Godot-Android-Admob-Plugin
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How to add ads without the Godot Android Admob Plugin?
I am looking for a way to add ads to my mobile game in Godot without using the Godot Android Admob Plugin (https://github.com/Shin-NiL/Godot-Android-Admob-Plugin) because no matter what I do or what tutorial I watch I can't get it to work, so I have given up. Are there any alternatives?
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Admob Plugin debug aar file
If it hasn't been documented already there, have you considered posting an issue in the Godot Android Admob Plugin GitHub project asking this question? It seems like that would be the best place to get an answer, because it will be where experienced users and the creator of the plugin will be viewing. They might even be able to update their ReadMe file for the project to clarify this for future users.
- The Admob Plugin in Github is not compatible with new Godot versions right?
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My first mobile game
It wasn't easy to set up all the Google Play and AdMob stuff but with some help of this AdMob integration and more youtube tutorials than i can count, i got it working in the end. Sadly i ran out of patience for all the google play service stuff, but i'm looking forward to integrate it in my next mobile project.
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2 Custom Android Plugins at Once
I want to integrate AdMob and Share to my Android game at the same time. How can I do this, and suggestions?
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Godot ADmob not working.
Thanks but I'm using the Shin- Nil plugin (https://github.com/Shin-NiL/Godot-Android-Admob-Plugin)
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Are there any topics you wish there were tutorials for in Godot?
Ads are very simple to implement. Just use this plugin: https://github.com/Shin-NiL/Godot-Android-Admob-Plugin Its a 5 minute setup
What are some alternatives?
tps-demo - Godot Third Person Shooter with high quality assets and lighting
PGSGP - Play Games Services plugin for Godot Game Engine - Android
Godot-3D-text-plugin
godot-admob-android - Godot's AdMob Plugin for Android with support for Mediations.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot-docs - Godot Engine official documentation
godot-builds-ci - [NO LONGER UPDATED] Automated Godot builds using GitLab CI and Azure Pipelines
Dynamic-Split-Screen-for-2D-Games - TO-DO: rewrite README Copy of the Dynamic Split Screen from Godot asset library, but now works for 2D games.
QtAndroidTools - A library to manage Android from QML
DroidPlugin - A plugin framework on android,Run any third-party apk without installation, modification or repackage