Godot-Android-Admob-Plugin
PGSGP
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Godot-Android-Admob-Plugin | PGSGP | |
---|---|---|
19 | 8 | |
527 | 213 | |
- | - | |
5.6 | 0.0 | |
about 2 months ago | 11 months ago | |
Java | Kotlin | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Godot-Android-Admob-Plugin
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[4.0.2.rc1] 'Your app uses "com.google.android.gms.permission.AD_ID"' but I never asked for that
The plugins I use are a slightly modded version of GodotAdMob (which I ported to Godot 4) and the Godroid plugin.
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Admob Plugin debug aar file
I am using this godot admob plugin https://github.com/Shin-NiL/Godot-Android-Admob-Plugin, but every time i try to export my debug version of game with admob enabled, i get an error similar to this https://godotengine.org/qa/143138/godot-admob-build-error, which mentions something about missing aar stuff
If it hasn't been documented already there, have you considered posting an issue in the Godot Android Admob Plugin GitHub project asking this question? It seems like that would be the best place to get an answer, because it will be where experienced users and the creator of the plugin will be viewing. They might even be able to update their ReadMe file for the project to clarify this for future users.
- The Admob Plugin in Github is not compatible with new Godot versions right?
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2 Custom Android Plugins at Once
I want to integrate AdMob and Share to my Android game at the same time. How can I do this, and suggestions?
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Android Custom Build Export Refusing To Export
I was about to finish an Android app as the game itself has been completed before I decided to get an Ad-Mob Plugin to allow me to put ads on the project. Before I started messing with Custom Build, I was able to export and successfully run my app on my Samsung device, and even now if I unmark Ad-Mob and Custom Build, the app exports fine, but when I export everything goes to heck. I was getting errors but I managed to claw myself through the internet all the way to now, hours of troubleshooting later and I have reached a point which I do not know how to cross. Attempting to export will bring me through an administrator confirmation before saying:
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Thanks to Godot I published my first mobile game, Blouncy!
Android: https://github.com/Shin-NiL/Godot-Android-Admob-Plugin
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Change My Mind
Shin-NiL/Godot-Android-Admob-Plugin: Android AdMob plugin for Godot Game Engine 3.2 or higher
PGSGP
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Added global leaderboard to "Rubik's 2D" using silent wolf
This one mentions leaderboards, https://github.com/StudioAdriatic/PGSGP (it's a fork of https://github.com/cgisca/PGSGP). Which one is more alive now, I don't know.
- New to programming, Looking into Android game Development
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Framework recommondation for highscore list, game cloud saving and push notifications
Use https://github.com/DrMoriarty/godot-local-notification for 1) and google play games services ( https://github.com/cgisca/PGSGP ) and the ios gamecenter integration for 2) and 3)
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Maintenance release: Godot 3.4.2 (hotfix)
Original repository: https://github.com/cgisca/PGSGP
- Is there any way to link Godot with Google play? Like for things like achievements and loading a save from Google play accaunt
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Thanks to Godot I published my first mobile game, Blouncy!
Thanks! The plugin is located here: https://github.com/cgisca/PGSGP
What are some alternatives?
godot-admob-android - Godot's AdMob Plugin for Android with support for Mediations.
godot-docs - Godot Engine official documentation
godot-demo-projects - Demonstration and Template Projects
Godot - Godot Engine – Multi-platform 2D and 3D game engine
QtAndroidTools - A library to manage Android from QML
DroidPlugin - A plugin framework on android,Run any third-party apk without installation, modification or repackage
godot-admob - Module Admob for Godot engine
godot-local-notification - Godot module for local notifications (android and iOS)
GodotFirebase - Implementations of Firebase for Godot using GDScript
godot-google-play-billing - Godot Android plugin for the Google Play Billing library
godot3.2_stuff
godot-facebook - Facebook module for Godot Game Engine (android and iOS)