Godot-Android-Admob-Plugin
DroidPlugin
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Godot-Android-Admob-Plugin | DroidPlugin | |
---|---|---|
19 | 1 | |
528 | 6,861 | |
- | 0.2% | |
5.6 | 0.0 | |
3 months ago | almost 3 years ago | |
Java | Java | |
MIT License | GNU Lesser General Public License v3.0 only |
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Godot-Android-Admob-Plugin
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[4.0.2.rc1] 'Your app uses "com.google.android.gms.permission.AD_ID"' but I never asked for that
The plugins I use are a slightly modded version of GodotAdMob (which I ported to Godot 4) and the Godroid plugin.
- Help - Admob plugin crashes app, how do I troubleshoot?
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Trying to get AdMob to work for a mobile game but I keep getting this message while exporting. I've watched about 3 different yt vids and none of them help get through this issue. Any help?
I am using https://github.com/Shin-NiL/Godot-Android-Admob-Plugin
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How to add ads without the Godot Android Admob Plugin?
I am looking for a way to add ads to my mobile game in Godot without using the Godot Android Admob Plugin (https://github.com/Shin-NiL/Godot-Android-Admob-Plugin) because no matter what I do or what tutorial I watch I can't get it to work, so I have given up. Are there any alternatives?
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Admob Plugin debug aar file
If it hasn't been documented already there, have you considered posting an issue in the Godot Android Admob Plugin GitHub project asking this question? It seems like that would be the best place to get an answer, because it will be where experienced users and the creator of the plugin will be viewing. They might even be able to update their ReadMe file for the project to clarify this for future users.
- The Admob Plugin in Github is not compatible with new Godot versions right?
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My first mobile game
It wasn't easy to set up all the Google Play and AdMob stuff but with some help of this AdMob integration and more youtube tutorials than i can count, i got it working in the end. Sadly i ran out of patience for all the google play service stuff, but i'm looking forward to integrate it in my next mobile project.
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2 Custom Android Plugins at Once
I want to integrate AdMob and Share to my Android game at the same time. How can I do this, and suggestions?
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Godot ADmob not working.
Thanks but I'm using the Shin- Nil plugin (https://github.com/Shin-NiL/Godot-Android-Admob-Plugin)
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Are there any topics you wish there were tutorials for in Godot?
Ads are very simple to implement. Just use this plugin: https://github.com/Shin-NiL/Godot-Android-Admob-Plugin Its a 5 minute setup
DroidPlugin
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Dynamic Code Loading in Android
I have followed this plugin(https://github.com/DroidPluginTeam/DroidPlugin), which is telling me that I can dynamically load the apk from the server, and then I can install it in the background and then can run it by any communication method (broadcasting, AIDL, etc.) but while following the plugin, I have encountered an error (sort of I/O error while opening APK), it's not able to open my apk for installation.
What are some alternatives?
PGSGP - Play Games Services plugin for Godot Game Engine - Android
VirtualXposed - A simple app to use Xposed without root, unlock the bootloader or modify system image, etc.
godot-admob-android - Godot's AdMob Plugin for Android with support for Mediations.
dexposed - dexposed enable 'god' mode for single android application.
godot-docs - Godot Engine official documentation
BlackBox - BlackBox is a virtual engine, it can clone and run virtual application on Android, users don't have to install APK file to run the application on devices. BlackBox control all virtual applications, so you can do anything you want by using BlackBox.
godot-demo-projects - Demonstration and Template Projects
AndroidGeo2ArticlesMap - Find articles from wikipedia/wikivoyage near given geographic location to be displayed in an interactive map through a generated kmz file
Godot - Godot Engine – Multi-platform 2D and 3D game engine
chartboost-android-plugin-godot-3.3.2 - Chartboost Ads (SDK v8.2.0) Android Plugin For Godot Engine v3.3.2.
QtAndroidTools - A library to manage Android from QML