- Godot-Android-Admob-Plugin VS QtAndroidTools
- Godot-Android-Admob-Plugin VS PGSGP
- Godot-Android-Admob-Plugin VS godot-demo-projects
- Godot-Android-Admob-Plugin VS godot-docs
- Godot-Android-Admob-Plugin VS godot-admob-android
- Godot-Android-Admob-Plugin VS godot-admob
- Godot-Android-Admob-Plugin VS DroidPlugin
- Godot-Android-Admob-Plugin VS Godot
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Reviews and mentions
Godot ADmob not working.
1 project | reddit.com/r/godot | 22 Oct 2021
Thanks but I'm using the Shin- Nil plugin (https://github.com/Shin-NiL/Godot-Android-Admob-Plugin)
Are there any topics you wish there were tutorials for in Godot?
1 project | reddit.com/r/godot | 15 Sep 2021
Ads are very simple to implement. Just use this plugin: https://github.com/Shin-NiL/Godot-Android-Admob-Plugin Its a 5 minute setup
error 3 in all admob plugins as of godot 3.3, is there any incompatibility/error in the structure of godot 3.3 > ?
1 project | reddit.com/r/godot | 25 Jun 2021
I am using latest admob plugin from Shin-NiL , and it works as expected. Godot 3.3+
Android Custom Build Export Refusing To Export
2 projects | reddit.com/r/godot | 17 Jun 2021
I was about to finish an Android app as the game itself has been completed before I decided to get an Ad-Mob Plugin to allow me to put ads on the project. Before I started messing with Custom Build, I was able to export and successfully run my app on my Samsung device, and even now if I unmark Ad-Mob and Custom Build, the app exports fine, but when I export everything goes to heck. I was getting errors but I managed to claw myself through the internet all the way to now, hours of troubleshooting later and I have reached a point which I do not know how to cross. Attempting to export will bring me through an administrator confirmation before saying:
Is Ad based monetization is easy in Godot ?
1 project | reddit.com/r/godot | 5 Jun 2021
I used Shin-Nil's admob plugin
godot not have singleton
1 project | reddit.com/r/godot | 4 May 2021
have you done these https://github.com/Shin-NiL/Godot-Android-Admob-Plugin#setup steps before running your project?
How is mobile monetization handled in Godot.
1 project | reddit.com/r/godot | 20 Mar 2021
I think there's already an Admob plugin for Android here. But yeah you'll need a plugin for monetization. I've never tried it so I can't tell you how hard it is.
Simple random level generator for my infinite logic game. I have created a visual for demonstration how the algorithm works :)
1 project | reddit.com/r/godot | 1 Mar 2021
I always wanted to create something and with Godot it was possible. In the video, I am showing how the game is creating infinite amount of levels in game. I am also using some plugins in the game: https://github.com/Shin-NiL/Godot-Android-Admob-Plugin (Ads) https://github.com/cgisca/PGSGP (Leaderboards) https://github.com/i-bardinov/Godot-GooglePlay-InApp-Review (in app review)
Thanks to Godot I published my first mobile game, Blouncy!
3 projects | reddit.com/r/godot | 27 Jan 2021
Change My Mind
6 projects | reddit.com/r/godot | 19 Jan 2021
Shin-NiL/Godot-Android-Admob-Plugin: Android AdMob plugin for Godot Game Engine 3.2 or higher
Shin-NiL/Godot-Android-Admob-Plugin is an open source project licensed under MIT License which is an OSI approved license.