godot-demo-projects
godot-builds-ci
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godot-demo-projects | godot-builds-ci | |
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135 | 18 | |
5,085 | 47 | |
5.2% | - | |
8.1 | 2.7 | |
11 days ago | 4 months ago | |
GDScript | Shell | |
MIT License | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-demo-projects
- Create Node Tree from imported skeleton.
- What language should I be learning and a buttfuck of other questions
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How would you do it ? Parametric Object Menu
For a menu that appears next to the object in 3D space take a look at: https://github.com/godotengine/godot-demo-projects/tree/master/viewport/gui_in_3d
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Connected Godot 4 to a Python TCP multi client server, giving you the basic code to do it yourself
You can improve on it by looking at existing stuff you might have missed there are: - demo projects - docs - other implementations, including some seemingly recent ones
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I have an idea of a menu but I have no clue how we could do that in Godot...
Check out 2D in 3D demo project.
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How would you set up a project to target multiple resolutions without using Window > Stretch?
Since Godot 4.0, you have access to the content_scale_factor Window property, which is effectively a 2D scale factor that can be used with any stretch mode. You don't need to change the UI theme or scale Control nodes manually – doing so will lead to difficult-to-resolve problems. Check the Multiple Resolutions demo for 4.x.
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Is there a way to fix these gaps between touching meshes? They appear/disappear randomly as I move around the level.
The Godot 4 Platformer 3D demo uses a grid, and for me it doesn't have the issue you mentioned. Project here - https://github.com/godotengine/godot-demo-projects/tree/master/3d/platformer
- Godot 4: Recorded voice playing in 'AudioStreamPlayer' , but saved WAV file is blank?
- Godot 4: In Mac M2, How to start recording from Mic and store it to WAV file and upload to an API ?
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Please i need help with saving my game
Hello, thank you so much for your detailed answer! In the site, there's a demo project (Saving and Loading (Serialization) demo project) that helped me get a better grasp of how saving/loadng works. However, in this project exists only one scene/level, if i have multiple scenes/levels, how do i save those so the player will continue from the scene they saved on? Do i do this from the var save_dict ? How do i go about this?
godot-builds-ci
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Basic question about making sense of the Godot github page, Godot versions, compiling
Check out Hugo’s nightly builds: https://hugo.pro/projects/godot-builds/
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Given the feature freeze happens tomorrow...
I found a website that posts the compiled current build for you...you just have to download and run! :O
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I made a quick test scene for Godot 4.0.alpha's Movie Maker mode. This allows for generating a video with perfect frame pacing and high-quality graphics settings, regardless of your hardware capabilities
It's not in 4.0.alpha10, but you can build the master branch from source or download a nightly build. It will be in the next alpha :)
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Bug fixes > BBQ
If you find yourself waiting for the bi-weekly alpha builds, you can just update early by grabbing one of Calinou's daily builds, or alternatively you can compile a build yourself.
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Opening GitHub Discussions for enhancement ideas and suggestions
I don't recommend that because it's still in alpha and not ready for use in production. But if you do want to get 4.0, you can get official alpha 2 here or daily builds here or here.
- Can I download Godot 4.0 already?
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How do i compile Godot 4dev?
You can also download the unofficial daily builds from hugo.pro.
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How to get nicer colors in a 3D scene ?
Glad it fixed things! For what it's worth, Godot 4.0 seems to resolve this issue. You can get nightly downloads here which also have export templates available.
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What is the current status of compiling games for iOS? Is Vulkan support ready?
If you're willing to deal with it, you can download the 4.0 nightlies from here.
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Why should I use Godot over other engines
Godot 3.4 is already out and an official alpha for Godot 4.0 will be released in the coming month, but you can already try it here it may still be quite buggy as the 4.0 add a lot of new stuff, but they are finally focusing on bug fixing more to release it than adding new things.
What are some alternatives?
tps-demo - Godot Third Person Shooter with high quality assets and lighting
godot-ci - Docker image to export Godot Engine games. Templates for Gitlab CI and GitHub Actions to deploy to GitLab Pages/GitHub Pages/Itch.io.
Godot-3D-text-plugin
Godot - Godot Engine – Multi-platform 2D and 3D game engine
automated-test-environment-for-aks-applications - Framework to create Automated Test Environment using kind (Kubernetes in Docker) for testing Azure Kubernetes Service (AKS) based applications in CI (Continuous Integration) Pipeline (Azure DevOps)
Godot-Android-Admob-Plugin - Android AdMob plugin for Godot Game Engine 3.2 or higher
itch - 🎮 The best way to play your itch.io games
Dynamic-Split-Screen-for-2D-Games - TO-DO: rewrite README Copy of the Dynamic Split Screen from Godot asset library, but now works for 2D games.
gltf - :eyeglasses: Go library for encoding glTF 2.0 files
godot-docs - Godot Engine official documentation
php-builder - :elephant: Build PHP 5.6 and newer