godot-builds-ci
automated-test-environment-for-aks-applications
godot-builds-ci | automated-test-environment-for-aks-applications | |
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18 | 2 | |
47 | 12 | |
- | - | |
2.7 | 0.0 | |
4 months ago | over 3 years ago | |
Shell | Shell | |
Creative Commons Zero v1.0 Universal | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-builds-ci
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Basic question about making sense of the Godot github page, Godot versions, compiling
Check out Hugo’s nightly builds: https://hugo.pro/projects/godot-builds/
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Given the feature freeze happens tomorrow...
I found a website that posts the compiled current build for you...you just have to download and run! :O
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I made a quick test scene for Godot 4.0.alpha's Movie Maker mode. This allows for generating a video with perfect frame pacing and high-quality graphics settings, regardless of your hardware capabilities
It's not in 4.0.alpha10, but you can build the master branch from source or download a nightly build. It will be in the next alpha :)
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Bug fixes > BBQ
If you find yourself waiting for the bi-weekly alpha builds, you can just update early by grabbing one of Calinou's daily builds, or alternatively you can compile a build yourself.
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Opening GitHub Discussions for enhancement ideas and suggestions
I don't recommend that because it's still in alpha and not ready for use in production. But if you do want to get 4.0, you can get official alpha 2 here or daily builds here or here.
- Can I download Godot 4.0 already?
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How do i compile Godot 4dev?
You can also download the unofficial daily builds from hugo.pro.
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How to get nicer colors in a 3D scene ?
Glad it fixed things! For what it's worth, Godot 4.0 seems to resolve this issue. You can get nightly downloads here which also have export templates available.
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What is the current status of compiling games for iOS? Is Vulkan support ready?
If you're willing to deal with it, you can download the 4.0 nightlies from here.
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Why should I use Godot over other engines
Godot 3.4 is already out and an official alpha for Godot 4.0 will be released in the coming month, but you can already try it here it may still be quite buggy as the 4.0 add a lot of new stuff, but they are finally focusing on bug fixing more to release it than adding new things.
automated-test-environment-for-aks-applications
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Clarification on integration and E2E stage in a pipeline
As for the integration test: those are "just" API calls which is pretty expected for integration tests: it "just" tests an API which might use some other back-end services. You test those one by one.
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Trouble sorting out how to actually run integration and E2E tests on Kubernetes deployment
In addition, found a sample about Automated Test Environment for AKS Applications.
What are some alternatives?
godot-ci - Docker image to export Godot Engine games. Templates for Gitlab CI and GitHub Actions to deploy to GitLab Pages/GitHub Pages/Itch.io.
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weblogic-azure - This project offers support for running Oracle WebLogic Server in the Azure Virtual Machines and Azure Kubernetes Service (AKS)
godot-demo-projects - Demonstration and Template Projects
acr-tag-deleter - Delete Release Candidate (RC) docker image tags from Azure Container Registry (ACR)
itch - 🎮 The best way to play your itch.io games
k8s-WASM-demo - PoC created to measure the performance provided by WASM
gltf - :eyeglasses: Go library for encoding glTF 2.0 files
python-poetry-docker-example - Example of integrating Poetry with Docker leveraging multi-stage builds. [Moved to: https://github.com/michaeloliverx/python-poetry-docker-example]
php-builder - :elephant: Build PHP 5.6 and newer
examples - Apache Kafka and Confluent Platform examples and demos