godot-builds-ci
gltf
godot-builds-ci | gltf | |
---|---|---|
18 | 10 | |
47 | 233 | |
- | - | |
2.7 | 5.0 | |
4 months ago | 14 days ago | |
Shell | Go | |
Creative Commons Zero v1.0 Universal | BSD 2-clause "Simplified" License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-builds-ci
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Basic question about making sense of the Godot github page, Godot versions, compiling
Check out Hugo’s nightly builds: https://hugo.pro/projects/godot-builds/
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Given the feature freeze happens tomorrow...
I found a website that posts the compiled current build for you...you just have to download and run! :O
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I made a quick test scene for Godot 4.0.alpha's Movie Maker mode. This allows for generating a video with perfect frame pacing and high-quality graphics settings, regardless of your hardware capabilities
It's not in 4.0.alpha10, but you can build the master branch from source or download a nightly build. It will be in the next alpha :)
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Bug fixes > BBQ
If you find yourself waiting for the bi-weekly alpha builds, you can just update early by grabbing one of Calinou's daily builds, or alternatively you can compile a build yourself.
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Opening GitHub Discussions for enhancement ideas and suggestions
I don't recommend that because it's still in alpha and not ready for use in production. But if you do want to get 4.0, you can get official alpha 2 here or daily builds here or here.
- Can I download Godot 4.0 already?
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How do i compile Godot 4dev?
You can also download the unofficial daily builds from hugo.pro.
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How to get nicer colors in a 3D scene ?
Glad it fixed things! For what it's worth, Godot 4.0 seems to resolve this issue. You can get nightly downloads here which also have export templates available.
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What is the current status of compiling games for iOS? Is Vulkan support ready?
If you're willing to deal with it, you can download the 4.0 nightlies from here.
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Why should I use Godot over other engines
Godot 3.4 is already out and an official alpha for Godot 4.0 will be released in the coming month, but you can already try it here it may still be quite buggy as the 4.0 add a lot of new stuff, but they are finally focusing on bug fixing more to release it than adding new things.
gltf
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how to augmented reality
This is a very ugly and confusing site which claims to be an overview of the format. I balked after trying in vain to parse it for two minutes. So off to the wiki.
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Rustracer-0.2.0: skinning animation with compute shader and major bug fixes
Rustracer: a PBR glTF 2.0 renderer based on Vulkan ray-tracing, written in Rust.
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Ask HN: Simple 3D animation file format?
I've found glTF ( https://www.khronos.org/gltf/ ) to be quite simple. The entire format is encompassed in something like a dozen entity types. Nice visual overview here:
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Welcome to 3D Model Import in After Effects!
Do yourself a favor and learn about making glFT files. That's the format they're using internally. One file, with everything self contained plus more advanced shader features than OBJ.
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Does this make sense to anytime?
Looks like a GLTF file. https://www.khronos.org/gltf/
- Looking for help loading ASSIMP scenes with skinned meshes and animated bones correctly
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I want to develop an app for multiple headsets
There are no standard 3d formats at the moment that you can use and view in VR with the same ease as you could a png/jpeg on a desktop, VR is still very much based around full apps with their own proprietary formats. But glTF/glb at least can be imported with reasonable ease into many different places, e.g. both the WMR and Oculus home environments have importer for them.
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I made a Opensource Procedural Terrain Modelling/Texturing tool with realistic erosion, sea, etc. (My first proper opensource project)
- Exporting as .obj might be a bit of a poor/outdated choice, please check gltf
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With Godot 4.0 reaching its more final form and working towards alpha, we are lacking in something very important: We need more high quality 3D demo content, specifically demo 3D PBR environments...
hmm. never heard of GLTF. A quick look on their site shows max/maya/houdini/blender/C4D so thats good. It seems to be roylty free. Is it open source? Is that something I should be looking for?
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Requesting r/glTF no posts in over a year and only mod is unresponsive
Thank you for the response. The subreddit /glTF is basically dead because no one can post without moderator approval and the moderator has been inactive for the past 3 years. Can you please let me know what the "other reasons" are why you will not approve my request? I work for The Khronos Group who created and maintains glTF. Please see www.khronos.org/gltf for more information. Thank you for your reconsideration.
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