gltf
imagick
gltf | imagick | |
---|---|---|
10 | 3 | |
233 | 1,699 | |
- | 0.6% | |
5.0 | 4.3 | |
14 days ago | 11 days ago | |
Go | Go | |
BSD 2-clause "Simplified" License | GNU General Public License v3.0 or later |
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gltf
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how to augmented reality
This is a very ugly and confusing site which claims to be an overview of the format. I balked after trying in vain to parse it for two minutes. So off to the wiki.
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Rustracer-0.2.0: skinning animation with compute shader and major bug fixes
Rustracer: a PBR glTF 2.0 renderer based on Vulkan ray-tracing, written in Rust.
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Ask HN: Simple 3D animation file format?
I've found glTF ( https://www.khronos.org/gltf/ ) to be quite simple. The entire format is encompassed in something like a dozen entity types. Nice visual overview here:
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Welcome to 3D Model Import in After Effects!
Do yourself a favor and learn about making glFT files. That's the format they're using internally. One file, with everything self contained plus more advanced shader features than OBJ.
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Does this make sense to anytime?
Looks like a GLTF file. https://www.khronos.org/gltf/
- Looking for help loading ASSIMP scenes with skinned meshes and animated bones correctly
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I want to develop an app for multiple headsets
There are no standard 3d formats at the moment that you can use and view in VR with the same ease as you could a png/jpeg on a desktop, VR is still very much based around full apps with their own proprietary formats. But glTF/glb at least can be imported with reasonable ease into many different places, e.g. both the WMR and Oculus home environments have importer for them.
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I made a Opensource Procedural Terrain Modelling/Texturing tool with realistic erosion, sea, etc. (My first proper opensource project)
- Exporting as .obj might be a bit of a poor/outdated choice, please check gltf
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With Godot 4.0 reaching its more final form and working towards alpha, we are lacking in something very important: We need more high quality 3D demo content, specifically demo 3D PBR environments...
hmm. never heard of GLTF. A quick look on their site shows max/maya/houdini/blender/C4D so thats good. It seems to be roylty free. Is it open source? Is that something I should be looking for?
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Requesting r/glTF no posts in over a year and only mod is unresponsive
Thank you for the response. The subreddit /glTF is basically dead because no one can post without moderator approval and the moderator has been inactive for the past 3 years. Can you please let me know what the "other reasons" are why you will not approve my request? I work for The Khronos Group who created and maintains glTF. Please see www.khronos.org/gltf for more information. Thank you for your reconsideration.
imagick
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Golang library similar to Python's pillow
If you want my opinion on which one to use, I would recommend this one, as there exist bindings for a huge amount of languages.
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Best way to composite millions of tiny 16x16 images together?
Looks like the kind of problem I'd solve with imagick https://github.com/gographics/imagick
- How to call C++ (wrapped with python) in Go
What are some alternatives?
Primitive Pictures - Reproducing images with geometric primitives.
libvips - A fast image processing library with low memory needs.
TerraForge3D - Cross Platform Professional Procedural Terrain Generation & Texturing Tool
OpenCV - Open Source Computer Vision Library
Angular 2 Image Gallery - Image Gallery built with Angular 17+, node.js and GraphicsMagick
OpenImageIO - Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
gowitness - 🔍 gowitness - a golang, web screenshot utility using Chrome Headless
FreeImage - A custom distribution of FreeImage, with a CMake-based build system. Used by the Athena Game Framework.
gg - Go Graphics - 2D rendering in Go with a simple API.
CImg - The CImg Library is a small and open-source C++ toolkit for image processing
pt - A path tracer written in Go.
imaginary - Fast, simple, scalable, Docker-ready HTTP microservice for high-level image processing