goAPIBaseProject VS renderer

Compare goAPIBaseProject vs renderer and see what are their differences.

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goAPIBaseProject renderer
- 3
14 2,342
- -
3.2 10.0
10 months ago about 3 years ago
Go C
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

goAPIBaseProject

Posts with mentions or reviews of goAPIBaseProject. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning goAPIBaseProject yet.
Tracking mentions began in Dec 2020.

renderer

Posts with mentions or reviews of renderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-22.

What are some alternatives?

When comparing goAPIBaseProject and renderer you can also consider the following projects:

mid - Middleware for HTTP services in Go

PL3D-KC - A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics library used in King's Crook.

renderer - Simple, lightweight and faster response (JSON, JSONP, XML, YAML, HTML, File) rendering package for Go

rye - A tiny http middleware for Golang with added handlers for common needs.

client-timing - An HTTP client for go-server-timing middleware. Enables automatic timing propagation through HTTP calls between servers.

chain - Composable chains of nested http.Handler instances.

ln-paywall - Go middleware for monetizing your API on a per-request basis with Bitcoin and Lightning ⚡️

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

mediary - Add interceptors to GO http.Client

small3dlib

rest - rest/http helpers