goAPIBaseProject
renderer
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goAPIBaseProject | renderer | |
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- | 3 | |
14 | 2,342 | |
- | - | |
3.2 | 10.0 | |
10 months ago | about 3 years ago | |
Go | C | |
GNU General Public License v3.0 only | MIT License |
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renderer
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Does using a software rendering for easier console porting makes any sense?
This question was inspired by examining the code of pure software renderer at https://github.com/zauonlok/renderer It looks like its capabilities are really impressive and there's next to no dependencies involved other than a plain C compiler. I imagine if you can get a screen handle to swap a screen buffer then you can basically run these samples on anything. So I wonder: can a software rendered like this be used for implementing graphic part of the game so that porting it to any exotic platform would be a breeze (or at leas much easier than dealing with all the differences between all of the different GPI APIs)...?
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3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
been on my 3D todo list for a while. you might also like these:
https://github.com/ssloy/tinyrenderer
https://github.com/zauonlok/renderer
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Any open source software renderers that use *scanline-based* triangle rendering algorithm with pure integer arithmetic, top-left rule, and texture mapping?
Not sure if this one meets all the criteria or not: https://github.com/zauonlok/renderer
What are some alternatives?
mid - Middleware for HTTP services in Go
PL3D-KC - A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics library used in King's Crook.
renderer - Simple, lightweight and faster response (JSON, JSONP, XML, YAML, HTML, File) rendering package for Go
rye - A tiny http middleware for Golang with added handlers for common needs.
client-timing - An HTTP client for go-server-timing middleware. Enables automatic timing propagation through HTTP calls between servers.
chain - Composable chains of nested http.Handler instances.
ln-paywall - Go middleware for monetizing your API on a per-request basis with Bitcoin and Lightning ⚡️
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
mediary - Add interceptors to GO http.Client
small3dlib
rest - rest/http helpers