gnome-vrr
LatencyFleX
gnome-vrr | LatencyFleX | |
---|---|---|
18 | 42 | |
24 | 768 | |
- | - | |
6.3 | 2.6 | |
2 months ago | about 1 month ago | |
Shell | C++ | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gnome-vrr
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Bazzite – a Steam0S-like OCI image for desktop, living room, and handheld PCs
https://copr.fedorainfracloud.org/coprs/kylegospo/gnome-vrr/ :
gsettings set org.gnome.mutter experimental-features "['variable-refresh-rate']"
- VRR in Gnome is back on the menu
- PSA: Mutter-VRR COPR has been updated to support Fedora 39 / Gnome 45.
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Tearing and stutters in fullscreen emulators under GNOME Wayland (NVIDIA)
This probably isn't what you're looking for, but by enabling this: https://copr.fedorainfracloud.org/coprs/kylegospo/gnome-vrr/ you can get vrr/vsync on Wayland for gnome, it can cause flickering but otherwise it's pretty good and got rid of any tearing and stuttering for me.
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I LOVE GNOME - but it's completely unusable.
You can grab the patch from https://github.com/KyleGospo/gnome-vrr and build it.
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Losing hope for GNOME Wayland VRR
Source: https://github.com/KyleGospo/gnome-vrr/issues/5
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GNOME 44 is in the Testing repos now!
Based on the comments in the AUR repo, I'd assume that the maintainer still invests time trying to update mutter-vrr. There seems to be a non-trivial issue when rebasing on Gnome 44, but I'm not able to assess how complex the problem actually is. (https://github.com/KyleGospo/gnome-vrr/issues/5)
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Why no gsync under wayland?
Currently you can either use a Wayland DE that supports VRR, I know KDE has support for it, or use the gnome-vrr copr or build it yourself from his GitHub.
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RDR2 does the impossible: Wayland tearing
For fedora you can use https://copr.fedorainfracloud.org/coprs/kylegospo/gnome-vrr/
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Gnome VRR PKGBUILD
Just wanted to share my updated PKGBUILD to enable VRR in Gnome 43.2. The original author has no time to update his AUR package it seems so i updated it myself with the sources from the Fedora COPR.
LatencyFleX
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I created a LatencyFleX Installer
Installing LatencyFleX on multiple different games and Proton versions was cumbersome to me. I created an install script to do that for you. Tested on Arch Linux, should work on any distribution, provided LatencyFleX is installed on the system beforehand.
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How do I use / install Latencyflex with Fedora?
Find liblatencyflex_layer.so, latencyflex_layer.dll, latencyflex_wine.dll from extracted https://github.com/ishitatsuyuki/LatencyFleX files
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[TweakTown] AMD sponsored games with FSR don't feature NVIDIA DLSS support, and that's a little strange
No and it has a vendor agnostic alternative that works better: \ https://github.com/ishitatsuyuki/LatencyFleX
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New RTX 4070 May Come With Salvaged RTX 4080 Dies
Strangely, a reflex alternative is available on Linux for AMD cards (third party, open) https://github.com/ishitatsuyuki/LatencyFleX Nvidia and AMD could both implement that as a standard, but NVidia is not keen on standards, and AMD is oblivious.
- LatencyFleX: An Alternative to Nvidia Reflex
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Alleged Launch Dates for Nvidia RTX 4060 Ti and RTX 4050 Leak
If you're on linux there's LatencyFleX: https://github.com/ishitatsuyuki/LatencyFleX
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AMD Could Tease DLSS 3-rivaling FSR 3.0 at GDC 2023
https://github.com/ishitatsuyuki/LatencyFleX here you go
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Has Nvidia Fixed DLSS 3 Issues? - 2023 Revisit in 9 Games
And this depends on what actually reflex is and doing - Nvidia love to take a standard api and giving it a brand name and strut around like they invented something new. For example, https://github.com/ishitatsuyuki/LatencyFleX seems to suggest they get similar advantages "just" using the submission timing interfaces already available in the standard graphics APIs, I wouldn't be surprised if reflex is "just" an implementation of that, possibly with an API designed to be a bit easier to integrate in game engines than the gamedev doing it themselves.
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[Pop!_OS] Weird Behaviors After Recent Apex Legends Update / Vulkan Shader Eternity
As long as you have the most recent driver version and are on Proton Experimental, you shouldn't really have to do anything. You are on a VERY old Proton-GE build, which does not include DXVK 2.0, so that's probably why you're having issues. Maybe look into LatencyFlex, but again, with these bans going around, use at your own risk.
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Not able to decide between Pop os and Cachyos
Use LatencyFlex instead. However it might be a bit tricky to get it working. I've not yet had success using it in Overwatch 2.
What are some alternatives?
gnome-control-center-vrr - PKGBUILD for Dor Askayo's gnome-control-center vrr patch
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]
sway - i3-compatible Wayland compositor
gamemode - Optimise Linux system performance on demand
wayland-keylogger - Proof-of-concept Wayland keylogger
linux-cachyos - Archlinux Kernel based on different schedulers and some other performance improvements.
Colloid-gtk-theme - Colloid gtk theme for linux
gamescope - SteamOS session compositing window manager
bazzite - Bazzite is a custom image built upon Fedora Atomic Desktops that brings the best of Linux gaming to all of your devices - including your favorite handheld.
nvidia-all - Nvidia driver latest to 396 series AIO installer
linux-tkg - linux-tkg custom kernels
libstrangle - Frame rate limiter for Linux/OpenGL