Not able to decide between Pop os and Cachyos

This page summarizes the projects mentioned and recommended in the original post on /r/linux_gaming

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  • gamescope

    Discontinued SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope] (by Plagman)

  • FSR in games that have it built-in will work, as it doesn't rely on any external software. It's, basically, a fancy shared. To use in games that don't have it, you can use Gamescope. If you want to play around with frequencies and whatnot you can use CoreCtrl. As for "Anti-lag"... I don't know what exactly it does and whether what it does can even be applied to Linux. But it does sound kind of similar to Gamemode, so, take a look.

  • corectrl

  • FSR in games that have it built-in will work, as it doesn't rely on any external software. It's, basically, a fancy shared. To use in games that don't have it, you can use Gamescope. If you want to play around with frequencies and whatnot you can use CoreCtrl. As for "Anti-lag"... I don't know what exactly it does and whether what it does can even be applied to Linux. But it does sound kind of similar to Gamemode, so, take a look.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • gamemode

    Optimise Linux system performance on demand

  • FSR in games that have it built-in will work, as it doesn't rely on any external software. It's, basically, a fancy shared. To use in games that don't have it, you can use Gamescope. If you want to play around with frequencies and whatnot you can use CoreCtrl. As for "Anti-lag"... I don't know what exactly it does and whether what it does can even be applied to Linux. But it does sound kind of similar to Gamemode, so, take a look.

  • LatencyFleX

    Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.

  • Use LatencyFlex instead. However it might be a bit tricky to get it working. I've not yet had success using it in Overwatch 2.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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