LatencyFleX
libstrangle
LatencyFleX | libstrangle | |
---|---|---|
42 | 16 | |
768 | 85 | |
- | - | |
2.6 | 0.0 | |
about 1 month ago | about 4 years ago | |
C++ | C | |
Apache License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LatencyFleX
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I created a LatencyFleX Installer
Installing LatencyFleX on multiple different games and Proton versions was cumbersome to me. I created an install script to do that for you. Tested on Arch Linux, should work on any distribution, provided LatencyFleX is installed on the system beforehand.
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How do I use / install Latencyflex with Fedora?
Find liblatencyflex_layer.so, latencyflex_layer.dll, latencyflex_wine.dll from extracted https://github.com/ishitatsuyuki/LatencyFleX files
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[TweakTown] AMD sponsored games with FSR don't feature NVIDIA DLSS support, and that's a little strange
No and it has a vendor agnostic alternative that works better: \ https://github.com/ishitatsuyuki/LatencyFleX
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New RTX 4070 May Come With Salvaged RTX 4080 Dies
Strangely, a reflex alternative is available on Linux for AMD cards (third party, open) https://github.com/ishitatsuyuki/LatencyFleX Nvidia and AMD could both implement that as a standard, but NVidia is not keen on standards, and AMD is oblivious.
- LatencyFleX: An Alternative to Nvidia Reflex
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Alleged Launch Dates for Nvidia RTX 4060 Ti and RTX 4050 Leak
If you're on linux there's LatencyFleX: https://github.com/ishitatsuyuki/LatencyFleX
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AMD Could Tease DLSS 3-rivaling FSR 3.0 at GDC 2023
https://github.com/ishitatsuyuki/LatencyFleX here you go
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Has Nvidia Fixed DLSS 3 Issues? - 2023 Revisit in 9 Games
And this depends on what actually reflex is and doing - Nvidia love to take a standard api and giving it a brand name and strut around like they invented something new. For example, https://github.com/ishitatsuyuki/LatencyFleX seems to suggest they get similar advantages "just" using the submission timing interfaces already available in the standard graphics APIs, I wouldn't be surprised if reflex is "just" an implementation of that, possibly with an API designed to be a bit easier to integrate in game engines than the gamedev doing it themselves.
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[Pop!_OS] Weird Behaviors After Recent Apex Legends Update / Vulkan Shader Eternity
As long as you have the most recent driver version and are on Proton Experimental, you shouldn't really have to do anything. You are on a VERY old Proton-GE build, which does not include DXVK 2.0, so that's probably why you're having issues. Maybe look into LatencyFlex, but again, with these bans going around, use at your own risk.
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Not able to decide between Pop os and Cachyos
Use LatencyFlex instead. However it might be a bit tricky to get it working. I've not yet had success using it in Overwatch 2.
libstrangle
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Force V-Sync or limit fps in proton games
Mangohud (GOverlay), libstrangle, gamescope. Pick your poison.
- Can libstrangle, mangohub, or other tools *globally* reduce frame rates?
- Upgraded from GTX 1070 to RX 6750 XT: how to force VSync for all games?
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I need help with a problem with the FPS
#!/bin/bash PREFIXES="$HOME/.local/share/wineprefixes" mkdir -p "$PREFIXES" export WINEARCH=win32 export WINEPREFIX="$PREFIXES/World of Horror" #rm -rf "$WINEPREFIX";exit hash xmlstarlet 2>/dev/null || { echo >&2 "Program requires xmlstarlet but it's not installed. Aborting."; exit 1; } hash strangle 2>/dev/null || { echo >&2 "Program requires libstrangle but it's not installed. Aborting."; exit 1; } [[ -f ~/.config/monitors.xml ]] || { echo >&2 "Program requires running in Gnome (to get the resolution in a compatible way with both x11 and wayland). Aborting."; exit 1; } RES_X=$(xmlstarlet sel -t -v '//logicalmonitor[primary="yes"]//width' ~/.config/monitors.xml) RES_Y=$(xmlstarlet sel -t -v '//logicalmonitor[primary="yes"]//height' ~/.config/monitors.xml) #cd to the script dir if executed from outside GAME_PATH=$(dirname "$(readlink -f "$0")") cd "$GAME_PATH/WOH" wine reg add "HKCU\\Software\\Wine\\X11 Driver" /v "GrabFullscreen" /t REG_SZ /d "Y" /f wine reg add "HKCU\\Software\\Wine\\X11 Driver" /v "Decorated" /t REG_SZ /d "N" /f wine reg add "HKCU\\Software\\Wine\\Explorer" /v "Desktop" /t REG_SZ /d "World of Horror" /f wine reg add "HKCU\\Software\\Wine\\Explorer\\Desktops" /v "Default" /t REG_SZ /d "$RES_X"x"$RES_Y" /f hash strangle 2>/dev/null && { echo >&2 "Vsync on."; strangle 30 -v 1 wine worldofhorror.exe; } hash strangle 2>/dev/null || { echo >&2 "Libstrangle (https://gitlab.com/torkel104/libstrangle) is not installed, cpu might run too hot."; wine worldofhorror.exe; }
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Win32 Is The Only Stable ABI on Linux
libstrangle got broken too and it's fully open source.
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Fallout 4 How to cap FPS
As written, your suggestion is unhelpful. The name of the project that provides the strangle command is libstrangle. Without that full name (or better yet, a link) it would be darn near impossible to find.
- Framerate limiting on linux with nvidia gpu
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pc remaster collection, fps limit?
If you're comfortable with terminal use you could also try https://gitlab.com/torkel104/libstrangle
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Any differences between DXVK_FRAME_RATE, mangohud's fps_limit, libstrangle, and gamescope's -r, especially in regards to input lag and frame stability?
Libstrangle. The options for it, at least for vsync, seem extremely similar to Mangohud's settings in GOverlay, so this may be doing the exact same thing.
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Lock frames to, say, 45fps and downclock the screen to 45hz?
https://github.com/milaq/libstrangle with this you can limit the gpu to run an easy 45 fps. The monitors Hertz rate you can set in Linux, depending on what the screen will be capable of.
What are some alternatives?
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]
goverlay - GOverlay is an opensource project that aims to create a Graphical UI to help manage Linux overlays.
gamemode - Optimise Linux system performance on demand
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
linux-cachyos - Archlinux Kernel based on different schedulers and some other performance improvements.
goverlay - DirectX hook and game overlay solution for Electron, Qt and CEF, just like discord/steam game overlay,inject any app to overlay in your game
gamescope - SteamOS session compositing window manager
nvidia-all - Nvidia driver latest to 396 series AIO installer
corectrl
dxvk-nvapi - Alternative NVAPI implementation on top of DXVK.