Any differences between DXVK_FRAME_RATE, mangohud's fps_limit, libstrangle, and gamescope's -r, especially in regards to input lag and frame stability?

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  • MangoHud

    A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb

  • Mangohud's fps_limit=X option. I've read that this introduces at least 1 frame of input latency, so I'm seeing if there's a better option.

  • dxvk

    Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

  • DXVK's DXVK_FRAME_RATE=X option. Seems to have been updated semi-recently.

  • InfluxDB

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  • libstrangle

    Frame rate limiter for Linux/OpenGL

  • Libstrangle. The options for it, at least for vsync, seem extremely similar to Mangohud's settings in GOverlay, so this may be doing the exact same thing.

  • gamescope

    Discontinued SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope] (by Plagman)

  • Gamescope's -r X option. Only available for AMD and Intel graphics. Unfortunately, I have an NVIDIA GPU. So I can't use this, but I thought I would include it for discussion's sake. I'd guess this is probably the best solution since this is what the Steam Deck uses; the PR says they use "strategic buffer withholding."

  • linux-cachyos

    Archlinux Kernel based on different schedulers and some other performance improvements.

  • in regards to that link, it looks like that person was running a cachyos kernel, ive never ran this kernel though but again any one of these kernels should be better than the default kernel.

  • LatencyFleX

    Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.

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