LatencyFleX
dxvk-nvapi
LatencyFleX | dxvk-nvapi | |
---|---|---|
42 | 27 | |
768 | 331 | |
- | - | |
2.6 | 8.7 | |
about 1 month ago | 5 days ago | |
C++ | C++ | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LatencyFleX
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I created a LatencyFleX Installer
Installing LatencyFleX on multiple different games and Proton versions was cumbersome to me. I created an install script to do that for you. Tested on Arch Linux, should work on any distribution, provided LatencyFleX is installed on the system beforehand.
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How do I use / install Latencyflex with Fedora?
Find liblatencyflex_layer.so, latencyflex_layer.dll, latencyflex_wine.dll from extracted https://github.com/ishitatsuyuki/LatencyFleX files
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[TweakTown] AMD sponsored games with FSR don't feature NVIDIA DLSS support, and that's a little strange
No and it has a vendor agnostic alternative that works better: \ https://github.com/ishitatsuyuki/LatencyFleX
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New RTX 4070 May Come With Salvaged RTX 4080 Dies
Strangely, a reflex alternative is available on Linux for AMD cards (third party, open) https://github.com/ishitatsuyuki/LatencyFleX Nvidia and AMD could both implement that as a standard, but NVidia is not keen on standards, and AMD is oblivious.
- LatencyFleX: An Alternative to Nvidia Reflex
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Alleged Launch Dates for Nvidia RTX 4060 Ti and RTX 4050 Leak
If you're on linux there's LatencyFleX: https://github.com/ishitatsuyuki/LatencyFleX
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AMD Could Tease DLSS 3-rivaling FSR 3.0 at GDC 2023
https://github.com/ishitatsuyuki/LatencyFleX here you go
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Has Nvidia Fixed DLSS 3 Issues? - 2023 Revisit in 9 Games
And this depends on what actually reflex is and doing - Nvidia love to take a standard api and giving it a brand name and strut around like they invented something new. For example, https://github.com/ishitatsuyuki/LatencyFleX seems to suggest they get similar advantages "just" using the submission timing interfaces already available in the standard graphics APIs, I wouldn't be surprised if reflex is "just" an implementation of that, possibly with an API designed to be a bit easier to integrate in game engines than the gamedev doing it themselves.
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[Pop!_OS] Weird Behaviors After Recent Apex Legends Update / Vulkan Shader Eternity
As long as you have the most recent driver version and are on Proton Experimental, you shouldn't really have to do anything. You are on a VERY old Proton-GE build, which does not include DXVK 2.0, so that's probably why you're having issues. Maybe look into LatencyFlex, but again, with these bans going around, use at your own risk.
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Not able to decide between Pop os and Cachyos
Use LatencyFlex instead. However it might be a bit tricky to get it working. I've not yet had success using it in Overwatch 2.
dxvk-nvapi
- Linux with proton outperforming windows
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Can't install League using Lutris in OpenSUSE Tumbleweed
For example download dxvk-nvapi compress file from https://github.com/jp7677/dxvk-nvapi/releases/tag/v0.6.3 and extract the files into $HOME/.local/share/lutris/runtime/dxvk_nvapi/
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Lutris error when install games
I solved. I install all libraries manually. https://github.com/jp7677/dxvk-nvapi/releases/tag/v0.6 https://github.com/lutris/d3d_extras/releases/tag/v2 https://github.com/HansKristian-Work/vkd3d-proton/releases/tag/v2.9 https://github.com/doitsujin/dxvk/releases/tag/v2.2
- Final call for maintainers: Help Save GWE from Abandonment
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So I wake up, boot my steam deck up and for some reason none of my Lutris games will start because of this error. I didn’t adjust anything in steamOS or desktop settings nor did I change anything with the app itself. It just gave me this error. Anyone ran into this before?
Fix is easy, 1. Download the file here, if you don't have it - https://github.com/jp7677/dxvk-nvapi/releases 2. Extract to /.local/share/lutris/runtime/dxvk-nvapi/ 3. Rename folder to v0.6.2 4. Restart Lutris
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Lutris suddenly doesn't launch games anymore, only throws "not an lzma file" error at me.
Link to .tar.gz on github: https://github.com/jp7677/dxvk-nvapi/releases/tag/v0.6.2
- DXVK-NVAPI - Alternative NVAPI implementation on top of DXVK
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Direct3D to Vulkan translation layer DXVK 2.1 adds HDR support, improves shader stutter
They are obviously working on it
What are some alternatives?
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
gamemode - Optimise Linux system performance on demand
VkResample - Vulkan real-time FFT upscaling
linux-cachyos - Archlinux Kernel based on different schedulers and some other performance improvements.
wine - Wine with a bit of extra spice
gamescope - SteamOS session compositing window manager
wine-ge-custom - My custom build of wine, made to use with lutris. Built with lutris's buildbot.
nvidia-all - Nvidia driver latest to 396 series AIO installer
d3d_extras
libstrangle - Frame rate limiter for Linux/OpenGL
dxvk-nvapi - Basic alternative implementation of the NVAPI extensions for DXVK.