glutin VS raw-gl-context

Compare glutin vs raw-gl-context and see what are their differences.

glutin

A low-level library for OpenGL context creation, written in pure Rust. (by rust-windowing)

raw-gl-context

cross-platform OpenGL context creation (by Rodrigodd)
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glutin raw-gl-context
8 1
1,936 0
1.2% -
7.1 10.0
10 days ago over 1 year ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glutin

Posts with mentions or reviews of glutin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-01.

raw-gl-context

Posts with mentions or reviews of raw-gl-context. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-20.
  • GameRoy: a cross platform and highly accurate Game Boy emulator
    8 projects | /r/rust | 20 Sep 2022
    Probably it is crashing while creating the OpenGL context. I am using a fork of raw-gl-context, that is heavily unsafe, whose upstream is unmaintained, and don't have a proper error handling. Or it could be crashing a little after that, in my sprite-render crate, which is also very unsafe, and was written when I was far less experience with unsafe Rust, and don't have proper error handling either.

What are some alternatives?

When comparing glutin and raw-gl-context you can also consider the following projects:

glium - Safe OpenGL wrapper for the Rust language.

gameroy - A Game Boy emulator, disassembler and debugger, written in Rust

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

metroboy - A repository of gate-level simulators and tools for the original Game Boy.

kiss3d - Keep it simple, stupid 3d graphics engine for Rust.

SameBoy - Game Boy and Game Boy Color emulator written in C

iced - A cross-platform GUI library for Rust, inspired by Elm

sprite-render-rs - A Rust Crate for Sprite Rendering (WIP)

DMG-CPU-Inside - Reverse-engineered schematics for DMG-CPU-B

surfman - Accelerated offscreen graphics for WebGL

pandocs - New home of the infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference