raw-gl-context
cross-platform OpenGL context creation (by Rodrigodd)
DMG-CPU-Inside
Reverse-engineered schematics for DMG-CPU-B (by furrtek)
raw-gl-context | DMG-CPU-Inside | |
---|---|---|
1 | 4 | |
0 | 311 | |
- | - | |
10.0 | 10.0 | |
over 2 years ago | about 4 years ago | |
Rust | ||
Apache License 2.0 | Creative Commons Attribution Share Alike 4.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
raw-gl-context
Posts with mentions or reviews of raw-gl-context.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-20.
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GameRoy: a cross platform and highly accurate Game Boy emulator
Probably it is crashing while creating the OpenGL context. I am using a fork of raw-gl-context, that is heavily unsafe, whose upstream is unmaintained, and don't have a proper error handling. Or it could be crashing a little after that, in my sprite-render crate, which is also very unsafe, and was written when I was far less experience with unsafe Rust, and don't have proper error handling either.
DMG-CPU-Inside
Posts with mentions or reviews of DMG-CPU-Inside.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-12.
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Documentation for cycle accurate Game Boy CPU
If you want to go deeper, you can look at the reverse engineered schematic of most of the stuff except the CPU core in the DMG-CPU-Inside project. You could also consult the MetroBoy project, which builds on the previous project and aims to be accurate pretty much down to the logic gate level.
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Gate level chip documentation?
There's an ongoing project like this for the Gameboy that aims to build a logic block level description of the CPU and peripherals. There's also an emulator that's in very early stages (not sure if it's working at all yet). There's another edge accurate GB emulator which I don't believe is released yet, but should be work in progress.
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Reverse-engineering the interrupt circuitry in the Intel 8086 processor
The furthest I've seen publicly is the original Playstation ASICs. http://psxdev.ru/ [Russian Language]
Similar in time to the playstation ASICs (and similar design in sort of a soup of standard cells on a CMOS process), but at a gate count similar to Ken's fantastic work here on the 8086 is the work reversing the Gameboy SoC: https://github.com/furrtek/DMG-CPU-Inside
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GameRoy: a cross platform and highly accurate Game Boy emulator
First I would try to deduce the timing from this gate-level simulation of the game boy, but the master branch was broken at the time, so I didn't manage to compile it. So, I tried deducing it from its underling reverse engineered schematics, but it would take too much time, if it even was possible.
What are some alternatives?
When comparing raw-gl-context and DMG-CPU-Inside you can also consider the following projects:
SameBoy - Game Boy and Game Boy Color emulator written in C
gameroy - A Game Boy emulator, disassembler and debugger, written in Rust
sprite-render-rs - A Rust Crate for Sprite Rendering (WIP)
pandocs - New home of the infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference