gltf
harfang3d
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gltf | harfang3d | |
---|---|---|
1 | 13 | |
503 | 469 | |
3.4% | 5.1% | |
7.1 | 4.3 | |
3 days ago | 8 months ago | |
Rust | C++ | |
Apache License 2.0 | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gltf
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Saving to GLTF? Or equivalent?
I haven't tried it yet, but the gltf crate has an example for exporting to a file here: https://github.com/gltf-rs/gltf/blob/master/examples/export/main.rs
harfang3d
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3D Engine in Python: New update on Harfang 3D
👉 Last release - Github
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What would be the closest thing to Unity/Unreal C#/C++ for Go to create games/animations/visual work?
There are other options (not a lot) that you can find here https://awesome-go.com/game-development/ with Harfang 3D being one that looks the most like Unity/Unreal however have not tried it so cannot comment https://github.com/harfang3d/harfang3d
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3d with Ebitengine?
Haven't used it though there is also https://github.com/harfang3d/harfang3d
- Harfang3D update: 3D Engine in Python
- Harfang3D, an open source deeptech built for the future of embedded 3D
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Python GUI - Overview
I'm coming back to you because we recently released an update of the video GUI in Python with our Harfang API.
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Python GUI update
If you want more informations about the API: https://www.harfang3d.com/
- HARFANG3D, a C++ 3D visualization library (usable in Python, Lua and Go).
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Underwater scenery coded in Lua with the Harfang engine. All the particles and fishes are scripted as simple Lua functions, running on Lua 5.4. The scene is created using Harfang Studio editor. The rendering is using modern features such as SSR and SSGI. Feel free to ask if you have any question :)
In case people are wondering, this is the engine I used to build this project: https://www.harfang3d.com
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HARFANG® 3.2.1 is out! 3D Gamedev & Visualization engine for Python Windows & Linux
HARFANG® 3.2.1 is out! This release brings fixes, code maintenance and performance improvements. For Linux users, the Python wheel is now built on top of Ubuntu 20.04LTS, making is easier to install with PIP. for Windows users: - either get the wheel on Pypi https://pypi.org/project/harfang/ - or simply type pip install harfang in your command line for Linux users: - Get the whell from Github https://github.com/harfang3d/harfang3d/releases/tag/v3.2.1
What are some alternatives?
dogfight-sandbox-hg2 - Air to air combat sandbox, created in Python 3 using the HARFANG 3D 2 framework.
RayTracing - Realtime GPU Path tracer based on OpenCL and OpenGL
Fyrox - 3D and 2D game engine written in Rust
Open3D - Open3D: A Modern Library for 3D Data Processing
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
canvas2d
UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
CX3D - CX3D is an easy to use Game Framework for the development of 3D Games in C++.
go-collada - Go package for working with the Collada file format.
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
glop - Bare-bones osx alternative to sdl
Leaf - A game server framework in Go (golang)