glog
colmap
glog | colmap | |
---|---|---|
5 | 28 | |
6,829 | 6,794 | |
0.9% | 2.7% | |
8.9 | 9.2 | |
18 days ago | 9 days ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glog
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C++ Game Utility Libraries: for Game Dev Rustaceans
Alternatives are glog from Google is full-featured, like spdlog, while Plog offers a lightweight alternative. Both are worthy upgrades on using C++ built-in std::clog.
- Google Logging Library
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libbase - standalone reimplementation useful parts of Chromium's //base module
Technically: yes, it depends the GLOG library (https://github.com/google/glog) which gives you logging system and assertions, etc. (the same ones that are available in normal Chromium's //base)
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Creating a logging library
I suggest you take a look at GLog (https://github.com/google/glog) - it's got a few more features above my stated minimum and the performance is good (as long as you avoid force-flushing).
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New to photogrammetry, getting started?
git clone https://github.com/google/glog.git
colmap
- Magic123: One Image to High-Quality 3D Object Generation
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Drone mapping is pretty dang cool
Not saying its easy to use, but there is an application gui and it is free: https://github.com/colmap/colmap
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Import many photogrammetry software's scenes into Blender
Colmap (Model folders (BIN and TXT), dense workspaces, NVM, PLY)
- Best options for monocular reconstruction?
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improving camera pose estimation using multiple aruco markers
See colmap for example https://colmap.github.io/
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2D images to 3D Object reconstruction
You're looking into a problem called photogrammetry, and a well-studied one at that. I'd recommend looking into "shape from motion" (sfm); specifically techniques that do "dense reconstruction." I'd recommend COLMAP to start with. It does pose estimation from images (e.g. you point it at a bunch of images and it will figure out the relative poses of the cameras that took them), as well as sparse and dense reconstcution.
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Framework generate 3d meshes from camera images
COLMAP builds dense meshes from a collection of cameras https://colmap.github.io/
- Nerfstudio: A collaboration friendly studio for NeRFs
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Neural Radiance Fields and input shape
I’ve seen references to using COLMAP (https://colmap.github.io/) to estimate camera position/pose, e.g. here
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3D reconstruction of an object from videos/few images
Classical photogrammetry, where I agree with u/tdgros that the way to go is https://colmap.github.io/. There are actually better variants in literature but nothing is more reliable and user-friendly than COLMAP. This will give you a very precise point cloud, that can be meshed if needed.
What are some alternatives?
spdlog - Fast C++ logging library.
Meshroom - 3D Reconstruction Software
G3log - G3log is an asynchronous, "crash safe", logger that is easy to use with default logging sinks or you can add your own. G3log is made with plain C++14 (C++11 support up to release 1.3.2) with no external libraries (except gtest used for unit tests). G3log is made to be cross-platform, currently running on OSX, Windows and several Linux distros. See Readme below for details of usage.
OpenMVG (open Multiple View Geometry) - open Multiple View Geometry library. Basis for 3D computer vision and Structure from Motion.
Boost.Log - Boost Logging library
Hierarchical-Localization - Visual localization made easy with hloc
log4cplus - log4cplus is a simple to use C++ logging API providing thread-safe, flexible, and arbitrarily granular control over log management and configuration. It is modelled after the Java log4j API.
nerf - Code release for NeRF (Neural Radiance Fields)
easyloggingpp - C++ logging library. It is extremely powerful, extendable, light-weight, fast performing, thread and type safe and consists of many built-in features. It provides ability to write logs in your own customized format. It also provide support for logging your classes, third-party libraries, STL and third-party containers etc.
openMVS - open Multi-View Stereo reconstruction library
plog - Portable, simple and extensible C++ logging library
instant-ngp - Instant neural graphics primitives: lightning fast NeRF and more