|3 days ago||7 days ago|
|zlib License||MIT License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
[Handmade Network] How to write better (game) libraries
reddit.com/r/C_Programming | 2021-09-13
Even if someone wants to use VS2008 for game development, it only took me a Google search to find https://github.com/glfw/glfw/blob/master/deps/vs2008/stdint.h which doesn't have any dependencies and a very permissive licence.
how do i include glfw in my code to make a window?
reddit.com/r/vscode | 2021-08-31
LibOS – Cross-platform OS features in C++
reddit.com/r/cpp | 2021-08-23
You seem to have had a similar impetus as I had 20 years ago when I created GLFW (though with a slightly different focus).
Is there a way to get japanese text input in raylib?
reddit.com/r/raylib | 2021-08-23
Thanks for the detailed explanation. I'm afraid I didn't considered that use case for raylib and it would require some investigation to implement it... but raylib uses internally GLFW for desktop platforms and I've seen there is a related issue: https://github.com/glfw/glfw/issues/41 About IME support by the browser, it should be investigated. Feel free to open an issue on raylib GitHub for further investigation!
Massive trouble with GLFW header inclusion. Can someone help?
reddit.com/r/C_Programming | 2021-08-03
Looking at the actual code of the .h file, it looks pretty empty, and like it needs some extra files perhaps. For instance, functions are just filled with comments with some random explanations, so they are basically 1 line, which probably does nothing. Here you can take a look yourself on github.
Hey, I want start
reddit.com/r/gameenginedevs | 2021-08-01
I would suggest using GLFW and Glad with C++ and use LearnOpenGL as a refrence
Compiling in MacOS M1 Chip (arm64)
reddit.com/r/raylib | 2021-07-22
Now I read the logs and it seems the issue is with GLFW. I've found this: https://github.com/glfw/glfw/issues/1805
Opengl(glfw) gears on termux x11 NO ROOT!!
reddit.com/r/termux | 2021-07-19
Clone the glfw repositiory - git clone https://github.com/glfw/glfw.git
3D Visualization with C++
reddit.com/r/cpp_questions | 2021-07-10
Use https://www.glfw.org/ to get a window with an OpenGL context.
A better way of running Minecraft Without XWayland. Because I REALLY had nothing better to do with my life.
reddit.com/r/linux_gaming | 2021-06-24
https://github.com/glfw/glfw/pull/1725 (which is where I got some patches from) says there wasn't much upstream interest on merging the patches. But https://github.com/glfw/glfw/pull/1711 (the fix for the freezing issue) might be a good candidate for merging, though I don't know how GLFW people work, so I cannot comment on if it is properly upstreamable or not.
achieving 00's / ps2 graphics
reddit.com/r/gamedev | 2021-09-25
Twitter's new font, Chirp, is apparently giving some users headaches
news.ycombinator.com | 2021-08-12
This looks very much as if the font renderer is aggressively hinting to the pixel grid vertically, but not horizontally. That’s a known trick for getting a decent compromise between crisp text (along the baselines and tops of letters) with subpixel horizontal kerning.
I doubt the Android renderer is really broken and no-one has noticed until now, so I’d guess the font either has bad hinting, or more likely it’s just being displayed at an awkward size and vertical positions are being rounded in an awkward way. You can see the slight deviations from the baseline in the iOS screenshots, it’s just much more subtle as it isn’t being hinted.
(Source: I contributed a little bit to font rendering in Urho3D, to fix some similar text aliasing glitches: https://github.com/urho3d/Urho3D/issues/1953)
What code only engines for C or C++ are there?
reddit.com/r/gamedev | 2021-08-08
I've heard good things about Urho3d, but have never used it.
3D game engine for lower end pcs
reddit.com/r/gamedev | 2021-07-01
Urho3D works on mobiles, Windows, Mac, and even on the R Pi. It's a code-first engine with a minimal editor.
2D game framework/engine that is mostly code driven (not GUI-driven)
reddit.com/r/gamedev | 2021-06-02
Godot support for 3D is too primitive, and Unity has become a wild mess over the years. Is Unreal Engine the only remaining option for 3D projects?
reddit.com/r/gamedev | 2021-05-24
You might give rbfx a look. It is an actively developed fork of Urho3D that has pretty decent, and actively developed, 3D rendering.
Best library for 3D development that doesn't require GLFW/GLAD etc
reddit.com/r/gamedev | 2021-05-08
You might give rbfx a try. It's a fork of Urho3D which is also good, though aging. While they do verge into engine territory, they're not editor-based as Unity and Godot are, and in fact the editors for each are quite rudimentary and unfinished. For a programming-centric workflow, they're pretty nice.
Alternatives to Scratch
reddit.com/r/WatchScratchDie | 2021-03-30
Urho3D (it does 2D too)
Looking for code only game engine
reddit.com/r/gamedev | 2021-03-29reddit.com/r/opengl | 2021-03-29
As far as an existing engine goes I would recommend Urho3D (or RBFX a fork of Urho3D) . The engine is surprisingly complete and capable and pretty slim compared to most other engines with similar feature sets. It supports scripting, but everything can be done directly through C++ as well. It has a graphical editor, but you an do everything through source code if that's your preference.
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
SDL - Simple Directmedia Layer
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
OpenSceneGraph - OpenSceneGraph git repository
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.