glTF-Shell-Extensions
Microsoft Windows shell extensions that pack .gltf to .glb and unpack .glb to .gltf (by bghgary)
cgltf
:diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99 (by jkuhlmann)
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glTF-Shell-Extensions | cgltf | |
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1 | 9 | |
95 | 1,373 | |
- | - | |
0.0 | 6.7 | |
over 1 year ago | about 2 months ago | |
C# | C | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glTF-Shell-Extensions
Posts with mentions or reviews of glTF-Shell-Extensions.
We have used some of these posts to build our list of alternatives
and similar projects.
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Vrchat Help Thread For December 2020 Post Simple
If you don't mind a little messing around with reinforcing textures , you can create one via https://fullbody.readyplayer.me/ I was going to do an faq on how to do it in the next few days , but basically build it on that site , download the gltf file , unpack it ( unpacked here)https://github.com/bghgary/glTF-Shell-Extensions Import it into blender , use CATS to optimise it , export it as an fbx , I.port that into unity , then upload it , if you have any problems with textures , reimport them from the files you unpacked earlier.
cgltf
Posts with mentions or reviews of cgltf.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-20.
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Confused in terms of where to start with framework/technology etc. Need help picking between learning ShaderToy v/s OpenGL v/s WebGL
If you want to go all the way, https://learnopengl.com/ is a favorite around here. You could build a glTF viewer from scratch starting from that tutorial and https://github.com/jkuhlmann/cgltf and eventually building towards https://google.github.io/filament/Filament.html or whatever wacky artsy direction you like.
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Best courses for learning graphics programming?
Use https://github.com/jkuhlmann/cgltf to parse the files. https://github.com/ocornut/imgui for your UI. Maybe https://www.libsdl.org/ just to set up a window, handle mouse clicks and initialize the GL context in that window.
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I was learning OpenGL and, I needed a suggestion : Which are the best 3D model formats (In terms of ease of loading)
Use glTF and https://github.com/jkuhlmann/cgltf Or, looks like you are using C#, so https://github.com/vpenades/SharpGLTF
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What is the best FBX loader for modern OpenGL? (C++)
Do you really have to use fbx? An open format like gltf is better supported, and there are bazillions loaders(I use cgltf without any issues, which is also used by raylib, Unigine and bgfx). It's also a perfect fit for OpenGL.
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PortableGL: An implementation of OpenGL 3.x-ish in clean C
I recently discovered this pattern in cgltf (https://github.com/jkuhlmann/cgltf), and I agree, it makes deployment so much nicer.
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Good entry-level model format with animation
Use https://github.com/jkuhlmann/cgltf It’s the most popular loader.
- Any opensource lib for loading gitf files? Something lightweight if possible
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Is it worth writing a software raytracer before going into hardware accelerated RTX?
It's easy to generate a BVH for a generated triangle set (like a fractal pyramid or a dense cube). But, quickly generating a high quality BVH for a loaded model requires some research. Use https://github.com/jkuhlmann/cgltf to load models.
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How to become a tools/graphics/engine programmer
Write a simple glTF viewer in OpenGL. This is a throw-away warm-up. So, don't fret over the code. Don't do anything complicated. Shoot for a simple, forward renderer for a simple, animated character with trivial Phong lighting, diffuse map, normal map and a basic directional shadow map. Use OpenGL ES 3.0/GL 4.3 API with no crazy features. Don't worry about performance. Use https://github.com/jkuhlmann/cgltf to load the files. KTX is a great container for textures.
What are some alternatives?
When comparing glTF-Shell-Extensions and cgltf you can also consider the following projects:
GLTFUtility - Simple GLTF importer for Unity
tinygltf - Header only C++11 tiny glTF 2.0 library