gi-gtk-declarative
Skia
Our great sponsors
gi-gtk-declarative | Skia | |
---|---|---|
5 | 55 | |
283 | 8,641 | |
- | 2.5% | |
2.7 | 9.9 | |
4 months ago | 4 days ago | |
Haskell | C++ | |
Mozilla Public License 2.0 | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gi-gtk-declarative
-
Is Haskell capable of this?
Have a look at https://reflex-frp.org/, or https://owickstrom.github.io/gi-gtk-declarative/, they are an interesting and different way of working with UI in a non imperative way.
-
[ANN] Monomer, a GUI library for Haskell
What are the main differences to and advantages over gi-gtk-declarative?
-
Apply git patch to package listed in extra-deps in stack build
Yeah, if you are interested enough to check out my PR at gi-gtk-declarative (https://github.com/owickstrom/gi-gtk-declarative/pull/90), then you will see how much I bent over backwards to avoid laying the foundations for an ormolu/fourmolu-like situation. Although, given that the project appears to be the only maintained declarative gui library in Haskell, I think the single-point-of-failure needs to be addressed.
Skia
-
Skia VS nitro-gl - a user suggested alternative
2 projects | 21 Aug 2023
- The Future of the Web Is VNC
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
-
Lottie under the hood
Actually, that's not entirely accurate. The lottie-web library itself doesn't support rendering to WebGL. However, there is a package called canvaskit-wasm that wraps Skia (a graphics engine) with WebAssembly (wasm). This package includes a module called skottie which supports rendering animations into a WebGL surface. However, there is a drawback with this approach: using wasm requires loading a relatively large package, and it's uncertain whether all features are supported correctly, as the official compatibility table that tracks lottie support on different platforms does not include skottie.
-
Widely-used graphics library
Skia is pretty great if you can get it running.
- Vivaldi 6.0 Web Browser Introduces Tab Workspaces and Custom Icons
-
Due to popular demand, here’s part 2
The imgs are mainly used by Tencent QQ and Baidu Tieba users. QQ and Tieba compress imgs by default, so the popular imgs (in China we call them "屌图" or "表情包") would be compressed million of times during the spreading, causing the super low quality. These APPs on Android are using Skia for image processing, which suffering from a legendary bug: result would be more green. The bug was fixed in 2016: https://github.com/google/skia/commit/c7d01d3e1d3621907c27b283fb7f8b6e177c629d
- Leveraging Rust and the GPU to render user interfaces at 120 FPS
- How important is avoiding Blink/Chromium to you? And if not at all, why?
-
Graphic Library for C
There’s also Skia by Google. Used by Android and Google Chrome.
What are some alternatives?
monomer - An easy to use, cross platform, GUI library for writing Haskell applications.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
static-haskell-nix - easily build most Haskell programs into fully static Linux executables
Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
MetalNanoVG - The Metal port of NanoVG.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies