geotic
bitECS
geotic | bitECS | |
---|---|---|
1 | 2 | |
175 | 841 | |
- | - | |
1.5 | 4.5 | |
10 months ago | 3 days ago | |
JavaScript | JavaScript | |
MIT License | Mozilla Public License 2.0 |
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geotic
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What programming "paradigm" do you guys use for your ASCII / Roguelike games?
If you're using javascript I can't recommend geotic highly enough. I've used it on a bunch of games myself and have always had a pretty good experience. It's not a pure ECS architecture as it encourages logic in your components and events but that's mostly because it's based on talks given by the devs from ADOM and COQ - both of which seem to use ECS-like architecture. The repo has some nice example projects worth a look.
bitECS
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What is the best ECS API you've seen?
Phaser 4 is going with bitECS.
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What programming "paradigm" do you guys use for your ASCII / Roguelike games?
I also used bitecs which is a far more "pure" implementation of ECS. It was fine and the developer is super active, but personally I found that geotic included some patterns out the box that were kind of a pain to reimplement on my own.
What are some alternatives?
entity-system-js - ensy - A very simple Entity System for JavaScript
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
stampadia - A daily print-and-play roguelike adventure you can play offline.
wolf-ecs - The fastest Entity Component System library for the web
nodebestpractices - :white_check_mark: The Node.js best practices list (February 2024)
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
DuckEngine - A 2D Game Engine for the web.
EntityComponentSystemSamples
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
serialize-javascript - Serialize JavaScript to a superset of JSON that includes regular expressions and functions.
game - ⚔️ An online JavaScript 2D Medieval RPG.